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Phantasy Star 3 is a good adventure game, especially if you were a fan of the first two. Colorful graphics, good sound, involving story and the size of the game were all pluses. However, I still enjoyed Y's Book 1 and 2 better than this game. Phantasy Star III: Generations of Doom (Japanese: 時の継承者 ファンタシースターIII, 'Successors of Time: Phantasy Star III') is an RPG originally released in 1990 for the Sega Genesis/Mega Drive console and was re-released first on the Sega Saturn console in 1998 in the compilation, Phantasy Star Collection, and again in 2002 for the Game Boy Advance handheld system in a. Avocado ragdoll fighter 3.

Slappy (voice)Jumanji: The Next Level, Kung Fu Panda 2.Jumanji: The Next Level, Annabelle Comes Home.IT, IT Chapter Two.Merry Friggin' Christmas, BlendedFilm Details & Notes: What do we know about Goosebumps 2: Haunted Halloween?. Hoping to start his own family, Slappy kidnaps Sonny's mother and brings all of his ghoulish friends back to life - just in time for Halloween. Goosebumps 2: Haunted Halloween Plot: What's the story?While collecting junk one day, best friends Sonny and Sam meet Slappy, a mischievous talking dummy from an unpublished 'Goosebumps' book by R.L. As the sleepy town becomes overrun with monsters, witches and other mysterious creatures, Sonny joins forces with his sister, Sam and a kindly neighbor to save Sonny's mom and foil Slappy's plan. Will See 1,895 Won't See 176 Goosebumps 2: Haunted Halloween Cast: Who stars in it?. Play enter horrorland.

Part 13: Non-Stop Old-Man-Chat Action


Update 13: Non-Stop Old-Man-Chat Action
WARNING: This update contains massive Phantasy Star II spoilers. In any other game it'd be surprising that we managed to get this far without seeing any spoilers for previous games at all, but this is Phantasy Star III.
Our killer robot is now a killer aeroplane. Finally, 80% of the way to the end, this game actually has something good about it. It won't last.
We can fly around the map pretty fast, although we can only land at airstrips. Most worlds have an airstrip fairly close to each Layan palace for easy travel, although some (like Aridia) don't.
Our current destination is Skyhaven, which is on the world of Frigidia and can only be reached by flight.
Frigidia's overworld has some new and exciting monsters. Okay, so they're not that exciting. Banshees cast Foi and are easy to kill.
Maybe this town on the west side of the world is Skyhaven?
Guess not. This is still an interesting find, though: Mota was one of the planets in the Algo system in the previous two Phantasy Star games, so maybe we're finally going to find out how Phantasy Star 3 relates to the rest of the series!
'For 1,000 years we have kept the past alive. Listen well and you will hear of our plight.
We're the descendants of the people of Palm, a planet that once circled the distant star Algo. Palm was destroyed by an evil being that haunts us every 1,000 years, bringing death and ruin. This evil incarnate is known as Dark Force!
The people of Palm were thinkers and creators. They knew of the plans made by the evil being. When the vile Dark Force stirred 1,000 years ago, preparations were made to escape from Palm. Our ancestors built a fleet of 400 spaceships.'

With a flash of yellow light and an odd crunching noise, Palm disappears.
'This armada escaped the destruction of Palm and set off into space to find a new homeland. Our ancestors thought they had at last escaped from the clutches of the undying master of evil. But Dark Force managed to slip aboard a ship. It destroyed all but one of our sister ships before Orakio and Laya trapped it on Alisa III. Now there are only two ships left of our fleet: our ship, the Alisa III, and the Neo Palm.'
Okay, so we just got a gigantic infodump consisting of more or less the entire backstory of the game. Let's break this down a little.
The Algo system, the setting for the previous two games, had three planets: Palma, Motavia and Dezoris. In the English translation of Phantasy Star II, they got abbreviated to Palm, Mota and Dezo, and that's what this game calls them. Then Phantasy Star IV went and changed the names again because Sega's translators can't make up their minds, but I digress. The point is, about a third of the way through Phantasy Star II, Palm got blown up (by a satellite crashing into it; yeah, PSII had its share of dumb plot points too).
The whole mass-evacuation idea is new to this game, and it's not clear how the people of Palm could actually have built and launched all those colony ships: all technological systems in the Algo system at the time of Phantasy Star II were under the control of an evil supercomputer, which was itself under the control of Dark Force. The Phantasy Star Compendium, an official fanbook, retcons it a little by saying that the ships were left over from an evacuation plan for a natural disaster several hundred years ago. In any case, it's far from the stupidest bit of plot this game throws at us, so let's just go with it for now.
The Alisa III itself, by the way, is named after Alis (or Alisa), the protagonist of Phantasy Star I.
The shops on New Mota have the second-best armour in the game. At this point, you might as well save up until you have enough money for the best armour and go to Mystoke to buy it.
New Mota does sell the best weapons in the game, although most of them will be made redundant once we pick up our Obligatory Legendary Endgame Weapons. Get at least one Planar Slicer for Kara and one Planar Claw for Mieu. If you have the money, get a Pulse Vulcan for Wren, too: it does about 100 damage to all enemies.
Actually, don't get any of these things, because you shouldn't be playing this game in the first place.
Anyway, back to our actual destination. (Oh, yeah, did I mention that all that backstory we just saw comes from a completely optional and missable town that nobody in the whole game tells you about?) Skyhaven is floating in the skies above Frigidia, a little to the northeast of Mystoke. It shouldn't be too hard to find.
We land on Skyhaven to find a cyborg welcoming committee..
.. and more old men ready to dump info on us!
'.. the barren wasteland of the dome named Terminus.
A word of ultimate power has been lost for ages. This name can empower the weapons of legend. To discover the lost name, you must first find all five weapons of ancient legend. The name of power can be learned on Sage Isle, in Draconia, the world of old Cille and Shusoran. Our dungeon holds the aqua parts for Wren. These will enable you to wrest Orakio's Sword from its watery tomb and to visit Sage Isle.
The ancient heroes used the Legendary Weapons. These are Orakio's Sword, Miun's Claw, Siren's Shot, Laya's Bow, and Lune's Slicer.'

Now, if for some reason you've been paying attention to this game's plot, you might have noticed something a little off here. Cille and Shusoran are in Aquatica, not Draconia. The game manual actually makes a note of this mistake and tries to paper over it by claiming that the councilman has, and I quote, 'become a bit senile and confused these last few years'.
Well, there'll be all the time in the world to worry about continuity errors later. For now, we're headed to Skyhaven's dungeon to get the last set of parts for Wren.
This dungeon is where the game's challenge finally starts to ramp up a little. Skyhaven Dungeon is large and annoying and full of dead ends.
The enemies are getting serious too. Mantises can cast Zan for close to 20 damage to the whole party, and Demonesses can hit a single character for up to 50 damage. Of course, we have enough healers in our party to do okay even without relying on unlimited healing from the Force Shield.
This dungeon also has the least creative enemy in the whole damn game. It's a big ol' ball. It actually has one of the better attack animations (although in this game that's not saying much): it opens up to reveal a bunch of machinery inside, which somehow hurts you.
To get to this Star Mist, take the path to the west below the stairs and bear southwest. There are only two of these in the whole game (unless you bought some in Cille or Shusoran before they were destroyed), so you don't want to miss it.
Backtrack a little, then bear northwest for a while before heading southwest for a Moon Dew and a Laconian Ribbon for Mieu. From there, getting to the end of the dungeon isn't too bad. Backtrack until you're just west of the Star Mist and head all the way north, then bear northwest for a Royal Crown for Gwyn, then backtrack a little and go southwest.
If you did it right, you'll reach an area with a Hunting Bow and Wren's Aqua Parts. I hope you brought an Escapipe along, because walking out of this dungeon would suck. I didn't bring an Escapipe along
Once we're out of there, we can start searching for the legendary weapons. We already have Laya's Bow and Lune's Slicer, so that just leaves Orakio's Sword, Miun's Claw and Siren's Shot. First, we make our way back to the world of Landen and head for one of these docks.
This isn't quite as awesome as becoming a plane or even a submarine, but it ain't bad.
Remember way back in the first generation, when that boatman told us about Orakio's sword being used to imprison Dark Force in this sunken palace?
Time to get our submarine on and see if that sword's still sharp after all these years underwater.
Engraved on the floor is 'I hold Dark Force.'
The screen starts to shake. That's almost never a good sign.
'Tremble, fools, for I roam the worlds again! Other matters await me, but we will meet again!'
You have learned Megido, destruction incarnate!

Okay, so we accidentally freed Dark Force and somehow this caused Adan to learn a new technique. In Phantasy Star II, Megid was the main character's most powerful and dangerous offensive technique: it did enough damage to kill all non-boss enemies, but at the cost of halving the whole party's HP. In this game, though, we can't even use it -- it appears under the Order Techniques section, but there's no way to select it in combat.
On the bright side, we did get Orakio's Sword, which is stronger than any sword we can buy.
Remember that crazy old cyborg named Miun who was looking for Orakio? Now that we have his sword, we can go to Aridia and pay her a visit.
Be careful when you're travelling outdoors in Aridia: it's full of monsters called Gnashers.
They only have 60 HP, which means they'll die in one hit from anyone with a decent weapon. So what's so special about them, you ask?
Well, they have five times as much attack power as the final boss, so they're guaranteed to one-shot whoever they attack. This can be bad if you're ambushed by two of them. I'm not sure if their absurd attack power is a bug or a feature: in this game, either possibility seems plausible.
'I'm so glad to meet you again before I..'
Miun collapses.

Good thing Mieu's been better maintained than her 'sister'. Miun won't be needing this claw any more, so we may as well pick it up. All that's left is Siren's Shot.
We don't have any clues as to Siren's whereabouts (in fact, we still wouldn't know who he is if we hadn't played through Ayn's generation). If we have the bright idea of travelling to Azura and looking for him there, we'll find that the spaceship from Mystoke to Azura is gone. The only other lead we've got is Sage Isle on Aquatica, so let's head over there.
It's this cross-shaped island in the far east of the world, reachable only by sea.
The cave isn't too complicated: there's one very long wrong turn you can take, but otherwise it's straightforward.
There are lots of new monsters to be found here, and they're fairly strong. Caliphs and Impfouls are easy to kill, but can hit the party with Zan for about 20 damage. Wraiths are a bit tougher and can hit the party with Gra for close to 30 damage.
Drakes are even tougher, but can only hit a single character with their attacks and Foi techniques.
Head to the northwest corner of the cave for a Royal Shield (sell it), then take the second passage down. (Don't take the far left passage: it just leads around in a big loop.)
Oh, look! It's even more old men with exposition for us! At this point, all they'll tell us is that the five legendary weapons have been scattered across the worlds and they can't help us until we collect them all.
Now, head all the way to the northeast corner of the cave and take the final passage to the south for a Royal Emel and a Vulcan, which both sell for a decent amount of money. Keep going south and take a short detour to the west for a Royal Sword (which you should also sell), then head east.
Well, look who it is!
'Who? Who is it?'
Just bear with me here, you'll find out soon enough.
'I nursed my hatred and attacked Layan people. But on Sage Isle I found that the Layans are not our real enemies. I am sorry for my mistake.'
Oh, okay. I guess we can forgive him for murdering most of the population of two cities, then.
Siren's positronic brain overloads and he leaves behind a chest for us, containing Siren's Shot. This gun does close to 200 damage, but it only hits one enemy at a time. It's up to you whether to have Wren use this or the Pulse Vulcan.
In any case, we've finally got all five of the legendary weapons. Next time, we'll talk to the sages again, learn the ancient word of ultimate power, and finish this damn game once and for all!

Part 6: I Want To Break Free


Update 6: I Want To Break Free
'You know what? Screw this. I didn't come all this way to rule some Layan kingdom and never see my family again. I'm going home with Lena.'
Missing File: ps3_0460.pngWe'll get this as soon as we can — however it might just be gone forever, sorry! If you know where we can find it, please get in contact

'Let's return home to Landen and Satera.'
Soon, a son, Nial, was born to Rhys and Lena. Peace settled over the land as Nial grew up. When Nial was 18, evil once again stirred..
'Queen Lena, monsters have invaded Satera! Your father has died in battle. Please help us!'
'Journey westward and see who is invading Satera. Take Wren and Mieu, but be careful!'
'For 18 years I have longed for the day when I would have my very own killer robots.'
At the start of generation 2, Nial comes well-equipped with a Steel Sword and Ceramic Armour, plus the Sapphire and Moon Stone gems from the previous generation. He can't use any techniques, but he's a reasonably sturdy melee fighter who can dish out a lot of damage.
Wren and Mieu keep whatever stats and equipment they had at the end of the previous generation.
In Wren's case, that just so happens to include an Escapipe. I wonder what would happen if we used it right now?
The Escapipe takes you to the entrance of the last dungeon you entered. In this case, that's the dungeon under Cille Castle.
All the monsters have been replaced with Chirpers, so getting through it should be easy enough. Let's see what happens if we get to the end of the castle.
Why, it's King Cille! And there's a palette-swapped Maia behind him. (Nial is a palette-swapped Rhys, and Rhys and Maia use the same palette, you see.)
Anyway, if we talk to him, he fights us just like at the end of the previous generation. We have fewer characters to dish out damage this time, but he's still quite beatable.
'Uh, I'm not Rhys..'
King Cille's dialogue proceeds as normal, but at the end it gives us the marriage options for this generation! (I won't spoil them right now, of course.) Accepting one of them will take us straight to generation 3. That's right, we can make like a recessive trait and skip a generation.
If you do want to skip generation 2 this way, make sure to choose the second marriage option. The first option makes the game unfinishable, because you won't be able to use some plot-essential items that you were supposed to collect during the second generation.
Anyway, skipping a third of the game would defeat the purpose of an LP, so let's load our state back at Landen Castle and have a talk to Nial's parents!
'Cille and Shusoran are Layan lands, of course, but Layans can be found elsewhere as well.'
'Please save my homeland, Nial.'
Apparently someone named Lune has sent in an army of monsters from the west to attack Satera, and things are looking grim. At this rate, it won't be long before they reach Landen.
At least the townspeople are still cheerful, I guess!
'.. that lies beyond a cave far to the south.'
'Y'know, knowing where the ruby is would be a lot more useful than knowing where the cave it opens is.'
Shops don't change between generations, so towns that sell crap will always sell crap. On the bright side, we still have all our money from the last generation, even if there isn't anything to spend it on.
Well, off we go to Satera.
There are new enemies on the overworld map. Oozes are upgraded Glops, with a fairly strong attack and Foi technique. Warblers can use Gra for about 5 damage to the whole party, and have surprisingly high HP: they can survive one hit from Wren's Ceramic Shot. Enemies give much better rewards than the previous generation: we're earning about 100-200 XP and meseta from every battle.
Satera is just across the river from Landen, past that bridge that wasn't there before.
If we stop by Yaata first, we can learn a little more information about Lune. Apparently there was a man named Lune who served under Laya in the great war a thousand years ago, and this Lune is claiming to be him.
By the time we get to Satera, it's in pretty bad shape.
In particular, it's swarming with Lizrd monsters, which can hit the whole party with Zan techniques, have quite a bit of HP and usually appear in large groups. They're pretty annoying, and we'll be running into them for the next few areas.
'Even now they're pouring out of a southern cave.'
'A southern cave, huh? Thanks for the information! I'll just be, uh, running away now. Yes, that's it.'
The cave we're looking for is a long way to the south, requiring you to head southwest around the lake and then back to the southeast.
The cave itself is easy enough to get through, although collecting all the treasure requires you to take a bit of a scenic route.
It's also full of Dreidons, the final member of the Eindon/Tsveidon family. If you run into a group like this, you'll be lucky to get out of it without someone being poisoned.
Anyway, head all the way to the south, then west, then all the way to the north, then west again until you get to the Ceramic Ribbon, which is headgear for Mieu. Keep heading west, then south, then east, then south for the Laser Shot, a weapon for Wren. It does about 90 damage but only hits a single enemy, so I prefer to stick with the Ceramic Shot. After that, head south, then west until you reach a set of stairs, then all the way to the north, then east for a Ceramic Shield, which you should probably just sell. From there, just backtrack to the stairs and you're done!
'We have arrived in Elysium. Temperature and humidity are ideal for human habitation.'
As always, a new area means new enemies. For some reason, the Biclops is actually a weaker version of the Clops; it only has about 60 HP, so it falls to a single Ceramic Shot. The Nova enemies aren't dangerous (all they have is a Tsu technique that does about 3 damage to the party), but they're incredibly annoying: they have a long attack animation that consists of hopping up and spinning around in the air, and they do it once for every single character they hit with their technique.
Anyway, the only area of interest we can get to right now is this town.
Apparently it's called Divisia, because it has a northern and southern half separated by a castle in the middle. We also learn that Lune and Alair survived this long by spending the last 1,000 years frozen in cryogenic stasis.
'What's Lune's sister doing in an Orakian castle, anyway?'
'Wait, did this 'smart move' come before or after Lune attacked? Because if you're somehow responsible for this war..'
'Oh, is that so? You kidnapped the sister of Laya's greatest general, and you're just now starting to think that it might not have been a good idea?'
Looks like it's time to poke around in the dungeons and see if we can find Alair.
Just one new enemy here. Smashers are much the same as Grinders: weak attacks, high defense, loads of HP.
The eastern entrance to the dungeons just leads to a short path ending in a Trimate..
.. while the western entrance is the one we want to take to advance the plot.
The layout of this dungeon is roughly a clockwise spiral, with a short detour near the southeast corner for an Antidote. It's kind of a long walk, but simple enough.
'I guess you must be Alair, then. Can you go do me a favour and tell Lune you just got lost in the woods or something and weren't, y'know, captured by Orakians?'
'My brother Lune needs to be stopped -- he's crazy! I guess 1,000 years of exile has warped him. All he wants is to kill Orakians and cyborgs! I'm going back to try to convince him to stop.'
As you might expect, the guards are soiling themselves at the thought of what Lune's going to do to them when he finds out they kidnapped Alair.
'And here I was thinking you might be the only person in this castle with a brain. You just keep believing that, you complete bonehead.'
For some reason, the only way to get through the castle to South Divisia is through the dungeons: in fact, through the very room Alair was imprisoned in. How exactly was the king expecting to keep her locked up without cutting off all travel from one end of town to the other?
In South Divisia, we find out about a rebel army, which has apparently been trying to travel to Aridia but need safe passage to Landen first. Maybe if we help them with that, they can help us out against Lune?
While we're here, let's not forget to do some shopping. Laconia is the strongest metal in the Phantasy Star series, and the Laconian Shot is a powerful gun for Wren, doing over 100 damage -- it still only hits a single target, though. We pick up some Ceramic Claws for Mieu, allowing her to hit twice per round for almost as much damage as Nial's Steel Sword on each hit.
There's new armour for everyone too. A 'fiblira' is body armour for Layan women: the same kind of equipment was translated as 'cape' in Phantasy Star 2 (it was still 'fiblira' in the Japanese version).
There's not much else of interest in Divisia, so that's it for today. Next update, we head west and find the rebel cave!
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30.03.2020
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Phantasy Star 3 is a good adventure game, especially if you were a fan of the first two. Colorful graphics, good sound, involving story and the size of the game were all pluses. However, I still enjoyed Y's Book 1 and 2 better than this game. Phantasy Star III: Generations of Doom (Japanese: 時の継承者 ファンタシースターIII, 'Successors of Time: Phantasy Star III') is an RPG originally released in 1990 for the Sega Genesis/Mega Drive console and was re-released first on the Sega Saturn console in 1998 in the compilation, Phantasy Star Collection, and again in 2002 for the Game Boy Advance handheld system in a. Avocado ragdoll fighter 3.

Slappy (voice)Jumanji: The Next Level, Kung Fu Panda 2.Jumanji: The Next Level, Annabelle Comes Home.IT, IT Chapter Two.Merry Friggin' Christmas, BlendedFilm Details & Notes: What do we know about Goosebumps 2: Haunted Halloween?. Hoping to start his own family, Slappy kidnaps Sonny's mother and brings all of his ghoulish friends back to life - just in time for Halloween. Goosebumps 2: Haunted Halloween Plot: What's the story?While collecting junk one day, best friends Sonny and Sam meet Slappy, a mischievous talking dummy from an unpublished 'Goosebumps' book by R.L. As the sleepy town becomes overrun with monsters, witches and other mysterious creatures, Sonny joins forces with his sister, Sam and a kindly neighbor to save Sonny's mom and foil Slappy's plan. Will See 1,895 Won't See 176 Goosebumps 2: Haunted Halloween Cast: Who stars in it?. Play enter horrorland.

Part 13: Non-Stop Old-Man-Chat Action


Update 13: Non-Stop Old-Man-Chat Action
WARNING: This update contains massive Phantasy Star II spoilers. In any other game it'd be surprising that we managed to get this far without seeing any spoilers for previous games at all, but this is Phantasy Star III.
Our killer robot is now a killer aeroplane. Finally, 80% of the way to the end, this game actually has something good about it. It won't last.
We can fly around the map pretty fast, although we can only land at airstrips. Most worlds have an airstrip fairly close to each Layan palace for easy travel, although some (like Aridia) don't.
Our current destination is Skyhaven, which is on the world of Frigidia and can only be reached by flight.
Frigidia's overworld has some new and exciting monsters. Okay, so they're not that exciting. Banshees cast Foi and are easy to kill.
Maybe this town on the west side of the world is Skyhaven?
Guess not. This is still an interesting find, though: Mota was one of the planets in the Algo system in the previous two Phantasy Star games, so maybe we're finally going to find out how Phantasy Star 3 relates to the rest of the series!
'For 1,000 years we have kept the past alive. Listen well and you will hear of our plight.
We're the descendants of the people of Palm, a planet that once circled the distant star Algo. Palm was destroyed by an evil being that haunts us every 1,000 years, bringing death and ruin. This evil incarnate is known as Dark Force!
The people of Palm were thinkers and creators. They knew of the plans made by the evil being. When the vile Dark Force stirred 1,000 years ago, preparations were made to escape from Palm. Our ancestors built a fleet of 400 spaceships.'

With a flash of yellow light and an odd crunching noise, Palm disappears.
'This armada escaped the destruction of Palm and set off into space to find a new homeland. Our ancestors thought they had at last escaped from the clutches of the undying master of evil. But Dark Force managed to slip aboard a ship. It destroyed all but one of our sister ships before Orakio and Laya trapped it on Alisa III. Now there are only two ships left of our fleet: our ship, the Alisa III, and the Neo Palm.'
Okay, so we just got a gigantic infodump consisting of more or less the entire backstory of the game. Let's break this down a little.
The Algo system, the setting for the previous two games, had three planets: Palma, Motavia and Dezoris. In the English translation of Phantasy Star II, they got abbreviated to Palm, Mota and Dezo, and that's what this game calls them. Then Phantasy Star IV went and changed the names again because Sega's translators can't make up their minds, but I digress. The point is, about a third of the way through Phantasy Star II, Palm got blown up (by a satellite crashing into it; yeah, PSII had its share of dumb plot points too).
The whole mass-evacuation idea is new to this game, and it's not clear how the people of Palm could actually have built and launched all those colony ships: all technological systems in the Algo system at the time of Phantasy Star II were under the control of an evil supercomputer, which was itself under the control of Dark Force. The Phantasy Star Compendium, an official fanbook, retcons it a little by saying that the ships were left over from an evacuation plan for a natural disaster several hundred years ago. In any case, it's far from the stupidest bit of plot this game throws at us, so let's just go with it for now.
The Alisa III itself, by the way, is named after Alis (or Alisa), the protagonist of Phantasy Star I.
The shops on New Mota have the second-best armour in the game. At this point, you might as well save up until you have enough money for the best armour and go to Mystoke to buy it.
New Mota does sell the best weapons in the game, although most of them will be made redundant once we pick up our Obligatory Legendary Endgame Weapons. Get at least one Planar Slicer for Kara and one Planar Claw for Mieu. If you have the money, get a Pulse Vulcan for Wren, too: it does about 100 damage to all enemies.
Actually, don't get any of these things, because you shouldn't be playing this game in the first place.
Anyway, back to our actual destination. (Oh, yeah, did I mention that all that backstory we just saw comes from a completely optional and missable town that nobody in the whole game tells you about?) Skyhaven is floating in the skies above Frigidia, a little to the northeast of Mystoke. It shouldn't be too hard to find.
We land on Skyhaven to find a cyborg welcoming committee..
.. and more old men ready to dump info on us!
'.. the barren wasteland of the dome named Terminus.
A word of ultimate power has been lost for ages. This name can empower the weapons of legend. To discover the lost name, you must first find all five weapons of ancient legend. The name of power can be learned on Sage Isle, in Draconia, the world of old Cille and Shusoran. Our dungeon holds the aqua parts for Wren. These will enable you to wrest Orakio's Sword from its watery tomb and to visit Sage Isle.
The ancient heroes used the Legendary Weapons. These are Orakio's Sword, Miun's Claw, Siren's Shot, Laya's Bow, and Lune's Slicer.'

Now, if for some reason you've been paying attention to this game's plot, you might have noticed something a little off here. Cille and Shusoran are in Aquatica, not Draconia. The game manual actually makes a note of this mistake and tries to paper over it by claiming that the councilman has, and I quote, 'become a bit senile and confused these last few years'.
Well, there'll be all the time in the world to worry about continuity errors later. For now, we're headed to Skyhaven's dungeon to get the last set of parts for Wren.
This dungeon is where the game's challenge finally starts to ramp up a little. Skyhaven Dungeon is large and annoying and full of dead ends.
The enemies are getting serious too. Mantises can cast Zan for close to 20 damage to the whole party, and Demonesses can hit a single character for up to 50 damage. Of course, we have enough healers in our party to do okay even without relying on unlimited healing from the Force Shield.
This dungeon also has the least creative enemy in the whole damn game. It's a big ol' ball. It actually has one of the better attack animations (although in this game that's not saying much): it opens up to reveal a bunch of machinery inside, which somehow hurts you.
To get to this Star Mist, take the path to the west below the stairs and bear southwest. There are only two of these in the whole game (unless you bought some in Cille or Shusoran before they were destroyed), so you don't want to miss it.
Backtrack a little, then bear northwest for a while before heading southwest for a Moon Dew and a Laconian Ribbon for Mieu. From there, getting to the end of the dungeon isn't too bad. Backtrack until you're just west of the Star Mist and head all the way north, then bear northwest for a Royal Crown for Gwyn, then backtrack a little and go southwest.
If you did it right, you'll reach an area with a Hunting Bow and Wren's Aqua Parts. I hope you brought an Escapipe along, because walking out of this dungeon would suck. I didn't bring an Escapipe along
Once we're out of there, we can start searching for the legendary weapons. We already have Laya's Bow and Lune's Slicer, so that just leaves Orakio's Sword, Miun's Claw and Siren's Shot. First, we make our way back to the world of Landen and head for one of these docks.
This isn't quite as awesome as becoming a plane or even a submarine, but it ain't bad.
Remember way back in the first generation, when that boatman told us about Orakio's sword being used to imprison Dark Force in this sunken palace?
Time to get our submarine on and see if that sword's still sharp after all these years underwater.
Engraved on the floor is 'I hold Dark Force.'
The screen starts to shake. That's almost never a good sign.
'Tremble, fools, for I roam the worlds again! Other matters await me, but we will meet again!'
You have learned Megido, destruction incarnate!

Okay, so we accidentally freed Dark Force and somehow this caused Adan to learn a new technique. In Phantasy Star II, Megid was the main character's most powerful and dangerous offensive technique: it did enough damage to kill all non-boss enemies, but at the cost of halving the whole party's HP. In this game, though, we can't even use it -- it appears under the Order Techniques section, but there's no way to select it in combat.
On the bright side, we did get Orakio's Sword, which is stronger than any sword we can buy.
Remember that crazy old cyborg named Miun who was looking for Orakio? Now that we have his sword, we can go to Aridia and pay her a visit.
Be careful when you're travelling outdoors in Aridia: it's full of monsters called Gnashers.
They only have 60 HP, which means they'll die in one hit from anyone with a decent weapon. So what's so special about them, you ask?
Well, they have five times as much attack power as the final boss, so they're guaranteed to one-shot whoever they attack. This can be bad if you're ambushed by two of them. I'm not sure if their absurd attack power is a bug or a feature: in this game, either possibility seems plausible.
'I'm so glad to meet you again before I..'
Miun collapses.

Good thing Mieu's been better maintained than her 'sister'. Miun won't be needing this claw any more, so we may as well pick it up. All that's left is Siren's Shot.
We don't have any clues as to Siren's whereabouts (in fact, we still wouldn't know who he is if we hadn't played through Ayn's generation). If we have the bright idea of travelling to Azura and looking for him there, we'll find that the spaceship from Mystoke to Azura is gone. The only other lead we've got is Sage Isle on Aquatica, so let's head over there.
It's this cross-shaped island in the far east of the world, reachable only by sea.
The cave isn't too complicated: there's one very long wrong turn you can take, but otherwise it's straightforward.
There are lots of new monsters to be found here, and they're fairly strong. Caliphs and Impfouls are easy to kill, but can hit the party with Zan for about 20 damage. Wraiths are a bit tougher and can hit the party with Gra for close to 30 damage.
Drakes are even tougher, but can only hit a single character with their attacks and Foi techniques.
Head to the northwest corner of the cave for a Royal Shield (sell it), then take the second passage down. (Don't take the far left passage: it just leads around in a big loop.)
Oh, look! It's even more old men with exposition for us! At this point, all they'll tell us is that the five legendary weapons have been scattered across the worlds and they can't help us until we collect them all.
Now, head all the way to the northeast corner of the cave and take the final passage to the south for a Royal Emel and a Vulcan, which both sell for a decent amount of money. Keep going south and take a short detour to the west for a Royal Sword (which you should also sell), then head east.
Well, look who it is!
'Who? Who is it?'
Just bear with me here, you'll find out soon enough.
'I nursed my hatred and attacked Layan people. But on Sage Isle I found that the Layans are not our real enemies. I am sorry for my mistake.'
Oh, okay. I guess we can forgive him for murdering most of the population of two cities, then.
Siren's positronic brain overloads and he leaves behind a chest for us, containing Siren's Shot. This gun does close to 200 damage, but it only hits one enemy at a time. It's up to you whether to have Wren use this or the Pulse Vulcan.
In any case, we've finally got all five of the legendary weapons. Next time, we'll talk to the sages again, learn the ancient word of ultimate power, and finish this damn game once and for all!

Part 6: I Want To Break Free


Update 6: I Want To Break Free
'You know what? Screw this. I didn't come all this way to rule some Layan kingdom and never see my family again. I'm going home with Lena.'
Missing File: ps3_0460.pngWe'll get this as soon as we can — however it might just be gone forever, sorry! If you know where we can find it, please get in contact

'Let's return home to Landen and Satera.'
Soon, a son, Nial, was born to Rhys and Lena. Peace settled over the land as Nial grew up. When Nial was 18, evil once again stirred..
'Queen Lena, monsters have invaded Satera! Your father has died in battle. Please help us!'
'Journey westward and see who is invading Satera. Take Wren and Mieu, but be careful!'
'For 18 years I have longed for the day when I would have my very own killer robots.'
At the start of generation 2, Nial comes well-equipped with a Steel Sword and Ceramic Armour, plus the Sapphire and Moon Stone gems from the previous generation. He can't use any techniques, but he's a reasonably sturdy melee fighter who can dish out a lot of damage.
Wren and Mieu keep whatever stats and equipment they had at the end of the previous generation.
In Wren's case, that just so happens to include an Escapipe. I wonder what would happen if we used it right now?
The Escapipe takes you to the entrance of the last dungeon you entered. In this case, that's the dungeon under Cille Castle.
All the monsters have been replaced with Chirpers, so getting through it should be easy enough. Let's see what happens if we get to the end of the castle.
Why, it's King Cille! And there's a palette-swapped Maia behind him. (Nial is a palette-swapped Rhys, and Rhys and Maia use the same palette, you see.)
Anyway, if we talk to him, he fights us just like at the end of the previous generation. We have fewer characters to dish out damage this time, but he's still quite beatable.
'Uh, I'm not Rhys..'
King Cille's dialogue proceeds as normal, but at the end it gives us the marriage options for this generation! (I won't spoil them right now, of course.) Accepting one of them will take us straight to generation 3. That's right, we can make like a recessive trait and skip a generation.
If you do want to skip generation 2 this way, make sure to choose the second marriage option. The first option makes the game unfinishable, because you won't be able to use some plot-essential items that you were supposed to collect during the second generation.
Anyway, skipping a third of the game would defeat the purpose of an LP, so let's load our state back at Landen Castle and have a talk to Nial's parents!
'Cille and Shusoran are Layan lands, of course, but Layans can be found elsewhere as well.'
'Please save my homeland, Nial.'
Apparently someone named Lune has sent in an army of monsters from the west to attack Satera, and things are looking grim. At this rate, it won't be long before they reach Landen.
At least the townspeople are still cheerful, I guess!
'.. that lies beyond a cave far to the south.'
'Y'know, knowing where the ruby is would be a lot more useful than knowing where the cave it opens is.'
Shops don't change between generations, so towns that sell crap will always sell crap. On the bright side, we still have all our money from the last generation, even if there isn't anything to spend it on.
Well, off we go to Satera.
There are new enemies on the overworld map. Oozes are upgraded Glops, with a fairly strong attack and Foi technique. Warblers can use Gra for about 5 damage to the whole party, and have surprisingly high HP: they can survive one hit from Wren's Ceramic Shot. Enemies give much better rewards than the previous generation: we're earning about 100-200 XP and meseta from every battle.
Satera is just across the river from Landen, past that bridge that wasn't there before.
If we stop by Yaata first, we can learn a little more information about Lune. Apparently there was a man named Lune who served under Laya in the great war a thousand years ago, and this Lune is claiming to be him.
By the time we get to Satera, it's in pretty bad shape.
In particular, it's swarming with Lizrd monsters, which can hit the whole party with Zan techniques, have quite a bit of HP and usually appear in large groups. They're pretty annoying, and we'll be running into them for the next few areas.
'Even now they're pouring out of a southern cave.'
'A southern cave, huh? Thanks for the information! I'll just be, uh, running away now. Yes, that's it.'
The cave we're looking for is a long way to the south, requiring you to head southwest around the lake and then back to the southeast.
The cave itself is easy enough to get through, although collecting all the treasure requires you to take a bit of a scenic route.
It's also full of Dreidons, the final member of the Eindon/Tsveidon family. If you run into a group like this, you'll be lucky to get out of it without someone being poisoned.
Anyway, head all the way to the south, then west, then all the way to the north, then west again until you get to the Ceramic Ribbon, which is headgear for Mieu. Keep heading west, then south, then east, then south for the Laser Shot, a weapon for Wren. It does about 90 damage but only hits a single enemy, so I prefer to stick with the Ceramic Shot. After that, head south, then west until you reach a set of stairs, then all the way to the north, then east for a Ceramic Shield, which you should probably just sell. From there, just backtrack to the stairs and you're done!
'We have arrived in Elysium. Temperature and humidity are ideal for human habitation.'
As always, a new area means new enemies. For some reason, the Biclops is actually a weaker version of the Clops; it only has about 60 HP, so it falls to a single Ceramic Shot. The Nova enemies aren't dangerous (all they have is a Tsu technique that does about 3 damage to the party), but they're incredibly annoying: they have a long attack animation that consists of hopping up and spinning around in the air, and they do it once for every single character they hit with their technique.
Anyway, the only area of interest we can get to right now is this town.
Apparently it's called Divisia, because it has a northern and southern half separated by a castle in the middle. We also learn that Lune and Alair survived this long by spending the last 1,000 years frozen in cryogenic stasis.
'What's Lune's sister doing in an Orakian castle, anyway?'
'Wait, did this 'smart move' come before or after Lune attacked? Because if you're somehow responsible for this war..'
'Oh, is that so? You kidnapped the sister of Laya's greatest general, and you're just now starting to think that it might not have been a good idea?'
Looks like it's time to poke around in the dungeons and see if we can find Alair.
Just one new enemy here. Smashers are much the same as Grinders: weak attacks, high defense, loads of HP.
The eastern entrance to the dungeons just leads to a short path ending in a Trimate..
.. while the western entrance is the one we want to take to advance the plot.
The layout of this dungeon is roughly a clockwise spiral, with a short detour near the southeast corner for an Antidote. It's kind of a long walk, but simple enough.
'I guess you must be Alair, then. Can you go do me a favour and tell Lune you just got lost in the woods or something and weren't, y'know, captured by Orakians?'
'My brother Lune needs to be stopped -- he's crazy! I guess 1,000 years of exile has warped him. All he wants is to kill Orakians and cyborgs! I'm going back to try to convince him to stop.'
As you might expect, the guards are soiling themselves at the thought of what Lune's going to do to them when he finds out they kidnapped Alair.
'And here I was thinking you might be the only person in this castle with a brain. You just keep believing that, you complete bonehead.'
For some reason, the only way to get through the castle to South Divisia is through the dungeons: in fact, through the very room Alair was imprisoned in. How exactly was the king expecting to keep her locked up without cutting off all travel from one end of town to the other?
In South Divisia, we find out about a rebel army, which has apparently been trying to travel to Aridia but need safe passage to Landen first. Maybe if we help them with that, they can help us out against Lune?
While we're here, let's not forget to do some shopping. Laconia is the strongest metal in the Phantasy Star series, and the Laconian Shot is a powerful gun for Wren, doing over 100 damage -- it still only hits a single target, though. We pick up some Ceramic Claws for Mieu, allowing her to hit twice per round for almost as much damage as Nial's Steel Sword on each hit.
There's new armour for everyone too. A 'fiblira' is body armour for Layan women: the same kind of equipment was translated as 'cape' in Phantasy Star 2 (it was still 'fiblira' in the Japanese version).
There's not much else of interest in Divisia, so that's it for today. Next update, we head west and find the rebel cave!