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27.03.2020
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There are 23 chapters with 1-6 tasks (levels) per chapter. Don't let the number of tasks fool you. A chapter with 1 task can take as long as chapters with multiple tasks. The game saves itself at the end of a chapter while traveling through a vortex. If you exit the game before it saves; you'll have to start at the beginning of the chapter you. Red Dead Redemption 2 features several optional challenges divided into different categories. These challenges not only allow players to obtain exclusive The Herbalist Challenge tests players knowledge and skill with plants and herbs. Here's how to complete it fully.

Tales of hearts r plot

You also find you have more commitments to your village community – for example, the village tree must be watered regularly and there are joint competitions against neighboring villages and valleys. Cone bush. There are spells for nearly everything – from a quick rain spell to changing entire climate zones. Bring up your creature properly and you will have a powerful companion later in the game.But that’s just the beginning: your hero will be confronted with ever-increasing challenges as the game progresses. After learning your first spells, you must take care of a newly-hatched baby dragon. You must improve your garden, tend to rare plants and learn powerful spells.

Select the chapter or view the game index.

Chapter 1


Limbo is an awesome game, that I just had to write a guide for. If you haven't played it, or bought it, go do so now! Really this game brings something back to gaming that's been missing since the n64. Fun. Okay end shameless plug.
In Limbo you play, I would assume, a dead boy who's trying to make his way through this world.
You can only do a couple things. You can Jump, Grab, Climb, and Swing. Wait. I feel like I'm leaving something out. Oh yeah, you can die.
Well start running. You will eventually run on to a log. Jump or slide off the log to get to the slope below you.
You will end up sliding down the cliff to a pit at the bottom.
Jump over the pit. There's really no need to do this, but it's a safe way to practice for later.

Chapter 2


There's a cart under a platform of some kind.
Pull the cart out.
Jump up on to the cart, and then on to the platform.
Jump over to the rope.
Climb down the rope.
You will drop off to a little platform suspended by the rope.
Run off the edge towards the cliff face.
Jump across the hole to the other side. If you miss, you will die.
Jump on to the boat.
The chain will break when you land, and the boat will start to float across the lake. Is it a lake?
It will float for a little while.

Chapter 3


Jump out of the boat and drag the boat to the cliff face.
Climb up on the boat.
Then jump up on to the edge of the cliff.
Climb up the vines
When you get to the top, jump backwards.
Here's a screenshot of the jump.
Jump from the top of the rope to the top of the cliff.
Notice the traps on the ground.
If you land on top of them, you die.
Pull one of the traps up the hill. The key is to get the trap on a slope.
Get a little bit of a run at the trap, and then jump over it.
Push the first trap out of the way.
Then move the second trap, and jump over it as well.
Jump across the gap to the rope.
Drop on to the ground, and then pull the trap under the rope.
Climb up the small cliff.
Jump back to the rope.
The trap will trigger and take the meat off of the end of the rope. Which will raise you up.
Climb to the top of the rope, and then jump to the cliff.

Chapter 4


Jump the gap to the log.
You'll notice a huge boulder rolling at you.
Quickly jump back the way you came.
Jump over the boulder, and continue on your way.
Jump off the end of the log to the edge of the cliff. You might be able to just climb up this.
Notice the hanging vine.
Pull the crate back to the hanging vine.
Jump on the crate and then jump up to the hanging vine.
Swing on the vine.
When you are at full arc jump to the next branch.
Jump to the branch that was above the hanging vine.
Jump across to the next branch.
Jump across to the next branch.
Once again, jump across to the next branch.
Push the log that is balancing on top of the tree over.
If you look close, there is a vine hanging there.
Swing on the vine, and at the end of the swing jump to the next branch.
I don't really know what this little ball of light is, but you can walk over it.
Jump back to the vine that you previously grabbed.
Climb down it and fall to the branch below it.
Climb down the end of the branch, and fall to the ground.
Push the crate back to the water.
You will end up pushing the log as well.
Push them quite a ways in to the water, and then climb on the crate.
Climb on the log, and the jump from the log to the near by shore.
Notice the trap on the limb above me.

Chapter 5


Get close to the spider's legs so they will pound the ground. Keep doing that until you hear the sound of the trap falling.
The spider's legs get ready to strike when they raise up. When they do that, move out of the way.
Jump over the trap.
Push the trap back to the spider.
When the legs are ready to strike, pull the trap back slightly.
The trap will bite off the spiders leg. Do this to all three legs.
That has got to hurt.
The spider will crawl off, for the time being.
Continue on until you get stuck.
The spider will come and wrap you in web.
Wiggle back and forth until you break free from the web you are stuck in.

Chapter 6


If you jump at the right time, you will move faster.
Jump over the gap. This takes a bit of practice.
Slide down the slope, and then jump at the end of the slope to jump the gap.
Push the boulder forward, and then jump out of the way of the falling log.
Just don't follow the boulder when it starts rolling away from you and you'll do fine.
Cross the fallen log.

Chapter 7


Jump on to the huge boulder. Then stay on the right hand portion of it jumping to the left to keep it rolling.
The spider will reapear.
When you get close enough, jump off of the boulder to the top of the cliff.
Slide down the slope.
The web will be ripped off of you as you fall down the cliff.
You will walk on to a trap, and fall to the floor.
Jump to the rope.
Then immediately jump off the rope. You want the trap to fall, but not to hit you.
'Jump back to the rope.
Swing and jump to the face of the cliff.
Jump on to the first stump
Jump to the second stump.
Jump to the third stump.

Chapter 8


Yep you guessed it. Jump to the forth stump.
Jump on to the stick to break it.
Then immediately jump back to the last stump you were on.
Continue on.
Jump to the next stump.
It will tilt, and then hit the next stump. So jump to the next stump at the right time.
'Jump to the next stump, and be ready to jump over something.
Jump over the swinging boulder.
Jump to the next stump.
Slide down the slope, and then jump at the end to avoid the spikes.
Wait until the fake leg goes up, and then run under it.

Chapter 9


Jump across the gap.
Jump back across the gap.
Wait for the fiery tire to plunge in to the water.
Once more, jump back across the gap.
Run up the trail a little ways, and then turn back around.
Jump over the flaming boulder.
Run under in to the tunnel before they can roll another tire at you.
Climb up the ladder.
Jump across to the edge of the cliff.
Climb up the next ladder, and then climb up the edge of the cliff.

Chapter 10


Avoid the first trap by running back when it falls.
Avoid the second trap by running forward right after you ran back.
Climb up the rope.
Jump to the platform.
Jump to the next platform, and then to the one after that.
Jump to the ground.

Chapter 11


Push the log in to the water. Notice that the spider is back.
Jump on to the log.
Jump to the next spot of land.
Jump on to the next log.
Climb up the small cliff.
Climb on to the log.
Wait for the spider about here.
When the spider steps on the log, run forward and jump to the next cliff. The key is to get a long enough run before jumping.
Climb up the cliff.
Push the stump over.
Jump across to the next cliff.
Climb up the next cliff.
Jump on the stick to break it.
Take cover in the little nook here.
Splat goes the spider.
Jump across to the log.
Slide down the slope.
You will eventually come to a pit with spikes in it, that you can not cross.
What remains of the spider will be crawling up behind you. Run away when it gets ready to strike.
Run up and grab it's leg. Start pulling on it.
You will eventually pull the last leg out of the spider.
Climb over the spider.
Push the spider towards the pit.
Push the spider into the pit.
Jump from the spider to the other side of the pit.

Chapter 12


Notice the two crates above you.
Slide down the slope.
Climb up the ladder.
Climb up to the top of the cliff.
Jump to the crate with the boy in it.
Jump to the second crate.
Jump up and down until the crate breaks away from the rope holding it.
Push the crate down the hill.
Push the crate next to the cliff.
Climb up the crate and cliff.

Chapter 13


Jump across the water. Don't worry you will not drown in it.
Jump across to the first body.
Wait for the boy to drown in the water.
Jump across to him.
Jump across to the next boy.
Drag the last boy up the slope.
Jump over the boy.
Push the body into the trap.
Continue forward.
Slide down the slope.

Chapter 14


Jump to the center raised button.
Jump to the far side.
Jump over the button.
Jump across the pit.
Jump back across the pit. The boys will follow you.
Jump back over the raised button.
Jump back on to the raised button.
Jump to off of the raised button.
All of the boys will now be dead.
Go forward again.
Jump across the pit.

Chapter 15


Climb down the ladder.
Pull the cart as far as it will go to the right.
Climb on to the cart, and then jump off of it towards the ladder.
Climb up the ladder.
Jump to the platform.
Jump on to the rope, and keep climbing it until it stops coming down.
Quickly jump off the rope.
Fall to the ground.
Climb on top of the cart.
Then jump to the rope, before it goes all the way back up.
Climb the rope until it stops moving.
Then swing and jump to the next rope.
Hang on to the second rope until you can get under both stones safely.
It will be close, but it can be done.
Climb up the cliff.

Chapter 16


Walk under the glowing worm.
It will turn you around, and control your direction. Every time you hit light, the worm will turn you back around.
You hit some light here, and the worm turns you around.
Slide down the slope, and jump across the pit.
Climb up the box and get to the other side of it.
The worm hits light again, and will turn you around once more.
Push the box back towards the worms on the ceiling.
Climb up on top of the box. Slow your speed by pushing your stick opossite the way you are walking.
A worm will grab the glowing worm off of your head.
Once again you have control of yourself.

Chapter 17


Pass this by.
Climb up the cliff here.
Jump to the platform.
Jumping straight up will cause a glowing mushroom to drop.
The dog will come out to eat the mushroom.
Fall down to the ground and chase the dog to the left.
The dog will get stuck in the wheel causing it to turn.
Pushing the handle will cause it to rain.
Climb the cliff again.
Move the piece of wood into the center of the pit.
Climb out of the pit.
Grab the chain to fill the pit with water.
When the pit is full of water, let go of the chain.
Jump to the floating log.
Jump to the cliff.
Jump to the, well I'm not sure what that is. Anyways jump to it and climb up it. Moss perhaps?
Slide down the slope.

Chapter 18


Push the box to here.
Jump over the box.
Pull the switch.
Climb up the ladder.
Pull the slide to open a hole for the box.
Jump on top of the box.
Jump to the ladder.
Climb the ladder.
Pull the box with a hole in it to about here.
Get on top of the box.
Jump to the top of the cliff and pull yourself up.
Slide down the slope.
Jump to the platform.
Open the slide, and wait for the ballon to fly up.
Trap the ballon with the slide.
Push the baloon until it rolls in to the area on the right.
Climb up the ladder.
Stand on top of the wooden crate like thing.
Jump to the edge of the cliff, and then pull yourself up.
Pull the switch. The key is to let just enough water in so you can jump from the box in the middle to the next box. Remember the large box that water is flowing under will drop when you release the switch.
That should about do it.
Climb the ladder.
Jump to the floating box.
Jump to the platform with a switch on it.
Pull the switch to drop the large box into the next section.
Jump to the next box.
Again, jump to the next box.
Jump to the cliff face, and pull yourself up.

Chapter 19


Jump across the gap.
The glowing worm is going to get you when you pass it, so let's plan for it. When the worm is swinging away from you, grab the box and drag it across the platform.
Jump over the box.
Push the box all the way to the edge.
Let the worm eat your brain.
Jump on top of the box.
Jump to the edge of the cliff.
You will run into some light and the light will turn you around.
Jump back across the gap.
Jump to the ladder.
Climb and then jump to the next ladder.
Climb down the ladder.
Jump to the floating platform.
Jump over to the pipes
The pipe will break into two pipes. Jump across to the second pipe.
You will hit some more light here, and the worm will turn you around.
Jump back to the other pipe.
Jump to the floating pipe?
Jump to the next platform.
Climb up the ladder.
Jump to the next ladder.
Jump to the next platform.
Climb up the box.
Jump to the next cliff.
You will hit the light here.
Jump back across the gap.
Jump to the ladder.
Climb up the ladder.
Jump to the next ladder.
Wait at the top.
Wait until the floating pipe gets high enough, and then jump to it.
Jump to the top of the cliff.
Slow walk under the worms so they eat the worm off your head. It's a real worm eat worm world out there.
Climb up the ladder.
Climb up the next cliff.

Chapter 20


Jump across the gap.
Slide down the roof.
Jump to the next roof.
Jump to the drain pipe.
Climb up the pipe.
Jump to the next cliff edge.
The H in hotel will light ever and then shut off. When it lights up, it means that it is charged. If you touch it when it is charged, you will die from elecrtocution.
This is a matter of timing. You need to land on the H right when it goes black.
So jump towards the H when it is lit.
Land and immediately jump to the section bar in the H.
And then immediately jump to the O.
When you jump on the O, the T will lean over, and a rope will fall off of the bottom of the T.
The O will turn. Let the O turn and fall off of the O on to the ground.
Jump to the rope hanging under the T.
Jump to the next safe spot.
Flip the switch to turn the letters off.
Use to the rope to get back across the gap.
Climb up the drain.
Climb on to the cliff's top.
Jump over to the H.
Jump to the next part of the H.
Jump to the O.
Jump to the T.
Jump to the L. You have to be a little fast on the L because it will start to tilt.
Fall to the bottom section of the L.
Jump to the down arrow. If the arrow doesn't give you a clue, it should. It will fall shortly. So don't stay on it too long.
Jump to the next cliff edge.
Fall off the cliff edge onto the glass.

Chapter 21


When you get on this section of glass it will crack.
Jump over the little bump.
Grab the little cart and pull it towards the glass.
Climb up on the little cart.
Climb to the top of the ladder.
When the little cart is about to hit the bump, jump on to the glass.
The glass will shatter.
Jump to the next platform.
Jump to the top of the light.
Jump to the hose.
The hose will unspool. Just wait here. When the hose is fully unspooled, you will fall off.
Now you should be on the ground.
Run to the left.
Touch the post here, and back off. This is kind of a mousetrap, and you are the mouse.
It will all fall, and then it will be safe.
Run to the right.
You've got another worm in your brain, which will turn you around.
The worm will hit the sunlight, and turn you around.
Fall off the edge.

Chapter 22


Fall off the edge.
Jump across the gap.
Jump across the gap.
Jump across the gap.
Walk on to the button, and then slow walk until the crate falls.
Climb on to the crate.
Jump over the saw blades. Really this is just a manner of jumping at the right time.
Climb up the edge.
Slow walk. When you are under the worms jump.
Jump back over the saw blades.
Jump to the platform.
This platform is a giant teeter totter. Run back and forth on it until it's really teetering.
Then jump to the next platform.
Pull the higher platform back onto the lower platform.
When it's all the way back, climb up on to the higher platform.
Run across the platform, and then jump to the next section.
Climb to the higher area.

Chapter 23


Run all the way to the left, and grab the box.
Drag the box to here.
Flip the switch.
Get on the raising platform.
Climb over the box.
Push the box to the next platform.
Push the box to here.
Flip the switch.
Grab the platform that is falling, and pull it.
Pull the platform to here.
Push the box.
Flip the switch.
Push the box a little farther than this.
Climb over the box.
Flip the switch.
Jump on to the box.
Jump to the rope as it is going up.
Move to the bottom of the rope.
When the rope quits rising, start swinging. Jump off of the rope to the right.

Chapter 24


Press the first button.
Wait for just a bit, and then press the second button.
Run back under the first box.
Push the first box under the second box.
I push the boxes forward just a little bit, and then climb up on them.
Run and jump to the platforms lip, before the saw gets you.
Climb up the ladder.

Chapter 25


Get on to the next platform.
Jump off the cliff.
Walk very slowly towards the wasp.
When you get about here, speed up.
Jump and catch the wasps leg.
The leg will break off about here.

Chapter 26


Fall off the little lip.
Fall down here.
Climb the ladder.
Jump to the next ladder.
Climb the ladder.
Pull the second tire trolley.
Move over that trolley.
Move the second trolley to here.
Climb over the first tire trolley.
Move the first tire trolley to here.
Flip the switch.
Wait for the tire.
Let the tire stop in the gap.
Then close the gap the tire will start to roll forward.
Move the first tire trolley forward. When there is about this much gap, stop the first tire trolley.
Quickly pull the first tire trolley back and then climb over it.
Push the second tire trolley forward so the wheel makes it across.
Climb over the second tire trolley.
Climb down the ladder.
Move the box close to the gate that raises.
Jump on to the little platform.
Climb down the ladder.
Jump up on to the little square.
Climb over the wheel.
Push the wheel all the way to the right.
Climb on to the wheel and then jump off of it to the right.
Fall down to the ground.
Climb up the ladder.
When the wheel triggers the gate, push the box through.
Jump on to the little square.
Climb down the ladder.
Pull the box to the right.
Climb over the box.
Push the box to the right.
Climb up the box, and then leap to the platform with the lever on it.
Pull the lever.
Jump down.
Push the box to the right, and on to the wheel.
Ride the wheel all the way over.
Grab the box and pull it to the right.
Climb over the box.
Push the box all the way to the right.
Climb up the ladder.s
Jump off the edge.
Pull this box to the left.
Climb over the box.
Push the box on to the gear.
Jump down on to the gear.
Pull the box to the right.
Put the second box on the button, and then climb on to the raising platform.
Climb on top of the first box.
Jump up to the next level.
Jump on the chain and make it swing as far as it can.
Jump back towards the switch.
Press the switch.
Run towards the chain and jump on the chain.
Jump off the chain to the right.
Fall down the slope to the level below.

Chapter 27


Push the gear into place.
Do you ever get the feeling you are inside a giant clock?
The whole world will turn basically.
Wait for the paddle thing to fall out of the way and then go to the right.
Climb on the gear and ride it up.
Jump off of the gear to the left.
Jump down to the area below.
Climb over the box.
Turn the magnet off.
Push the box up the ramp.
Turn the magnet on when the box is about there.
Climb on to the box.
Jump up the cliff.
Hit the switch to raise the gate.
Jump down to the box.
Jump up to the ladder.
Climb the ladder.
Run under the gate.
Push the switch.
Run and pull the box towards the chain.
Climb the box and then jump and grab the chain. You could move the box prior to flicking the switch if you have trouble with the timing.
Hang on the chain while everything rotates.
When the box is under you fall off on to the box.
Ride the box.
Jump off of the box on to the next chain.
When everything quits rotating, swing on the chain to the wall.
Slide down the wall.
Jump down to the boulder.
Jump up to the other side.

Chapter 28


Push the lever.
A box will fall from above you.
Push the box to here.
Climb on top of the box.
Jump across to the next platform.
Jump on to the gear.
Oh great another worm on the brain. It will turn you around.
Climb on to the gear.
Jump to the cliff top, and then climb up it.
The light will cause the worm to turn you around.
Jump back on to the gear.
Jump on to the convayor belt.

Chapter 29


When the time is right, jump up and cross the crusher.
Jump to the next convayor belt.
Hang on the edge of the next crusher.
Climb up when it starts to go down, and run across it.
Jump to the next convayor belt.
Quickly climb over the box.
Climb up onto a box, and slow walk under the worms to get rid of the worm in your brain.
Jump on to a box as it comes up the gear.
Ride the gear up.
Jump to the ladder and climb it.
Flip the switch when the gears are about here going full speed clockwise.
Run and jump on to the gear.
Quickly jump from the gear to the higher ladder.
Climb up the ladder.
Jump on to the next gear.
Jump from that gear to the platform above you.

Chapter 30


This switch will raise and lower the section that the cart is on. The rails the cart is on become electric when the switch is flicked.
Jump down to the ladder.
Jump off of the ladder on to the ground.
Climb up to the next level.
Grab the cart and pull it to the left.
Place the cart right about there.
Run back to the left. Climb up a little here.
Grab the ladder cart and pull it to here.
push the cart and then climb up on to it.
Jump up on to the ledge.
When the cart is about here, and coming towards you flick the switch. It's a good idea to do this on the first pass of the cart, so it has as much momentum as it can get.
Run and jump to the top of the ladder.
When the cart gets all the way across, jump to the next platform.
Jump over to the switch.
You will fall off the switch and fall onto the cart.
Climb up the ladder.
Run to the right keeping speed with the cart.
Don't hesitate when the saw comes, just jump over it. I know it's hard to time, because you can't really see very well.
You will land on the cart.
When you get here, jump off of the back of the cart.
Grab the cart and pull it to the left.
Climb over the cart.
Push the cart to the left, starting about here.
Climb on the cart.
And then immediately jump to the electric rails.
Run to the right.
Jump off the rails to the safe ground before the cart hits the button to power the rails.

Chapter 31


We've got another switch here.
Flick the switch.
Jump across that gap.
Wait here for a bit.
Jump across to that ladder.
Climb the ladder.
Jump across to the next platform.
Climb on top of the crate.
Jump up to the left.
Jump to the right.
You will gather a spark here.
Jump back to the left.
Fall down to the box below you.
Fall off of the box to the left.
Grab the box and drag it to the left.
Climb over the box.
Push the box to the left.
Fall down on top of the box.
Jump to the right.

Chapter 32


There are a couple of machine guns here.
Jump across to the right.
Jump down and trigger both machine guns.
Then quickly jump back on to the little platform.
Jump back across the gap.
Wait for the top machine gun to trigger on top of you, and then move away. The idea here is to get one machine gun to shoot the other.
The lower machine gun is now smoking.
Jump back across the gap.
Trigger the upper machine gun again.
Once again jump back across the gap.
Let the top machine gun trigger on you when you are on top of the lower machine gun.
Move out of the way.
The lower machine gun is now gone.
Jump back across the gap, and then continue to the right.
Go down the slope.
Fall off the ledge.
Push one box all the way up to the right.
Run to the left, and jump over the button.
Push the other box to the wall.
Climb on top of the box.
Climb on to the ramp.
Wait for the second box to hit the button.
Push the box up the ramp until it is under the ladder.
You want this box right here. Climb up the box.
Climb the ladder.
Climb down this ladder.
Climb over the box here.
Push the box all the way to the wall.
Run and jump to the ladder.
Climb up the ladder.
Run to the left.
Grab the box and pull it to the right.
Push the box until is it right there.
Climb down the ladder.
Climb over the box.
Once again push the box to the far right.
Jump to the ladder, and then climb up it.
Run towards the top box.
Climb on to the top box.
The box you are on will fly up.
When the box flys up, jump to the right.
You should land on the platform.

Chapter 33


Press the button the lower the elevator.
When the elevator is all the way down, press the button to raise it.
Then climb in to the elevator.
Press the button to lower the elevator.
Press the button to raise the elevator.
Climb on top of the elevator.
Trigger the machine gun to the left, and then jump off to the right.
The machine gun will shoot the rope holding the box.
Climb over the box.
Push the box to the left.
Trigger the elevator to bring it down.
Push the box to the very edge of the elevator.
Flick the switch to raise the elevator.
Climb on top of the elevator.
Climb on top of the box.
Jump to the ledge above the machine gun.
Flicking the switch here reverses gravity for boxes, but not for you.
Flick the switch, and a box will fall and slide towards you.
Flick the switch and the box will fly up and slide away from you.
We are trying to get the box to have speed when it is sliding towards you.
Once the box has speed, you want to levitate the box though the gap. You can levitate the box by flicking the switch quickly.
Here's a couple shots of my levitation.
My next one.
The box is almost out now.
And there it's out.
Push the box to the very right.
Climb on the box.
Jump across to the top of the elevator.
Jump off of the box to the top of the elevator.
Jump down to the switch and then flick the switch.
Grab the box and drag it to the right.
Climb over the box.
Push the box all the way to the right.
Climb on top of the box.
Climb to the top of the elevator.
Flick the switch to reverse gravity.
Grab the box and move it to the right.
Climb over the box.
Go to the left.
Grab this box and drag it to the right.
Position the boxes about here.
Wait til the thing that is sliding is on it's way out. It needs to be sticking out far enough for one of the boxes to land on it.
When those conditions are met flick the switch.
Climb up the first box.
Jump up to the slider.
Climb up the second box.
Climb up to the top of the ledge.
Jump off here, or climb down the ladder. It doesn't really matter which one you do.

Chapter 34


We've got a couple switches coming up.
Run to the right, and turn the magnet switch on.
Run to the left, and hit the gravity switch.
You want to turn it off as soon as the big block above you connects to the magnetic plate.
The one above you needs to stay up and the one to the right needs to stay down.
Jump up to the platform on your left.
Run and jump to the next platform on your right.
Run and jump to the large block on your right.
Climb up to the next level.

Chapter 35


Press the gravity switch.
Eventually a little tram will come gliding on the cable. It's going to be moving pretty fast.
You want to press the gravity switch before the tram gets there. You don't even want the tram to hit the bumper at the end of the cable.
If done correctly, you will be able to run and jump to the rope under the tram.
Let go of the tram rope, prior to getting impailed on the spikes.
Slide down the slope.
Jump and press the gravity box while you are in the air.

Chapter 36


Walk up the platform. Notice that there's a saw blade climbing up the platform if you take too long.
Wait for the H to light up, and then jump over the edge.
Press the gravity button as you fly by it.
Quickly run past the electrified part of the H.
Wait for the electicity to shut off.
Run and jump to the right.
You've really got to time this right. Run and jump to the left before the electricity turns off.
Jump to the rope to the right, quickly. You want to get off this letter before the electic comes back on.
Climb down the rope.
Walk off the O to the right.

Chapter 37


Jump to the right.
Press the gravity box on your way past it.
Grab the box that falls to the ceiling and move it to the right. I know. How can something fall to the ceiling?
Climb over or under the box.
Climb back up the ledge and wait for gravity to reverse.
Once again jump out to the gravity box.
Press the switch again.
Push the box to the right.
Climb up the box.
Climb up the ledge.
Run to the right, but not too far. You need to avoid the saw, but remember that gravity is going to reverse soon. So you don't want to fall to your death.
Slide down the slope.
Jump at the bottom of the slope, and press the gravity button.
Run to about here.
Gravity will reverse.
We have another timing issue here. Wait until gravity is about to reverse, then jump out to the magnetic switch and turn it off.
Gravity should reverse prior to you getting hit by machine gun fire.
Wait for gravity to reverse next to the big block.
When it does climb on top of the big block and run to the right.
Gravity will reverse again. Just wait for it to reverse again.
Stand here, and wait a sec. Then jump off the ledge to the right.
The machine gun will trigger.
Gravity will reverse and you will end up on the ledge upside down.
Run to the right and get to the gap before gravity reverses again.
Wait here until gravity reverses.
Slide down the slope.
Wait a second here.
Then jump off to the right.
It's one of those gravity tricks again. It's not too hard to avoid the saw blades with the right timing.

Chapter 38


Another one of those gravity timing issues. Wait until you are on the roof, and gravity is fairly close to switching.
Jump off the ledge to the right.
Gravity will reverse.
Press the gravity switch on the way down.
You will break through some glass.
And! You will end up where you started.
But wait, the game is not quite over yet. Go to the right for a small cut scene.
That's it. That's the end of my Limbo guide. I hope it helped some of you, who bought it, and got stuck.
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There are 23 chapters with 1-6 tasks (levels) per chapter. Don't let the number of tasks fool you. A chapter with 1 task can take as long as chapters with multiple tasks. The game saves itself at the end of a chapter while traveling through a vortex. If you exit the game before it saves; you'll have to start at the beginning of the chapter you. Red Dead Redemption 2 features several optional challenges divided into different categories. These challenges not only allow players to obtain exclusive The Herbalist Challenge tests players knowledge and skill with plants and herbs. Here's how to complete it fully.

Tales of hearts r plot

You also find you have more commitments to your village community – for example, the village tree must be watered regularly and there are joint competitions against neighboring villages and valleys. Cone bush. There are spells for nearly everything – from a quick rain spell to changing entire climate zones. Bring up your creature properly and you will have a powerful companion later in the game.But that’s just the beginning: your hero will be confronted with ever-increasing challenges as the game progresses. After learning your first spells, you must take care of a newly-hatched baby dragon. You must improve your garden, tend to rare plants and learn powerful spells.

Select the chapter or view the game index.

Chapter 1


Limbo is an awesome game, that I just had to write a guide for. If you haven't played it, or bought it, go do so now! Really this game brings something back to gaming that's been missing since the n64. Fun. Okay end shameless plug.
In Limbo you play, I would assume, a dead boy who's trying to make his way through this world.
You can only do a couple things. You can Jump, Grab, Climb, and Swing. Wait. I feel like I'm leaving something out. Oh yeah, you can die.
Well start running. You will eventually run on to a log. Jump or slide off the log to get to the slope below you.
You will end up sliding down the cliff to a pit at the bottom.
Jump over the pit. There's really no need to do this, but it's a safe way to practice for later.

Chapter 2


There's a cart under a platform of some kind.
Pull the cart out.
Jump up on to the cart, and then on to the platform.
Jump over to the rope.
Climb down the rope.
You will drop off to a little platform suspended by the rope.
Run off the edge towards the cliff face.
Jump across the hole to the other side. If you miss, you will die.
Jump on to the boat.
The chain will break when you land, and the boat will start to float across the lake. Is it a lake?
It will float for a little while.

Chapter 3


Jump out of the boat and drag the boat to the cliff face.
Climb up on the boat.
Then jump up on to the edge of the cliff.
Climb up the vines
When you get to the top, jump backwards.
Here's a screenshot of the jump.
Jump from the top of the rope to the top of the cliff.
Notice the traps on the ground.
If you land on top of them, you die.
Pull one of the traps up the hill. The key is to get the trap on a slope.
Get a little bit of a run at the trap, and then jump over it.
Push the first trap out of the way.
Then move the second trap, and jump over it as well.
Jump across the gap to the rope.
Drop on to the ground, and then pull the trap under the rope.
Climb up the small cliff.
Jump back to the rope.
The trap will trigger and take the meat off of the end of the rope. Which will raise you up.
Climb to the top of the rope, and then jump to the cliff.

Chapter 4


Jump the gap to the log.
You'll notice a huge boulder rolling at you.
Quickly jump back the way you came.
Jump over the boulder, and continue on your way.
Jump off the end of the log to the edge of the cliff. You might be able to just climb up this.
Notice the hanging vine.
Pull the crate back to the hanging vine.
Jump on the crate and then jump up to the hanging vine.
Swing on the vine.
When you are at full arc jump to the next branch.
Jump to the branch that was above the hanging vine.
Jump across to the next branch.
Jump across to the next branch.
Once again, jump across to the next branch.
Push the log that is balancing on top of the tree over.
If you look close, there is a vine hanging there.
Swing on the vine, and at the end of the swing jump to the next branch.
I don't really know what this little ball of light is, but you can walk over it.
Jump back to the vine that you previously grabbed.
Climb down it and fall to the branch below it.
Climb down the end of the branch, and fall to the ground.
Push the crate back to the water.
You will end up pushing the log as well.
Push them quite a ways in to the water, and then climb on the crate.
Climb on the log, and the jump from the log to the near by shore.
Notice the trap on the limb above me.

Chapter 5


Get close to the spider's legs so they will pound the ground. Keep doing that until you hear the sound of the trap falling.
The spider's legs get ready to strike when they raise up. When they do that, move out of the way.
Jump over the trap.
Push the trap back to the spider.
When the legs are ready to strike, pull the trap back slightly.
The trap will bite off the spiders leg. Do this to all three legs.
That has got to hurt.
The spider will crawl off, for the time being.
Continue on until you get stuck.
The spider will come and wrap you in web.
Wiggle back and forth until you break free from the web you are stuck in.

Chapter 6


If you jump at the right time, you will move faster.
Jump over the gap. This takes a bit of practice.
Slide down the slope, and then jump at the end of the slope to jump the gap.
Push the boulder forward, and then jump out of the way of the falling log.
Just don't follow the boulder when it starts rolling away from you and you'll do fine.
Cross the fallen log.

Chapter 7


Jump on to the huge boulder. Then stay on the right hand portion of it jumping to the left to keep it rolling.
The spider will reapear.
When you get close enough, jump off of the boulder to the top of the cliff.
Slide down the slope.
The web will be ripped off of you as you fall down the cliff.
You will walk on to a trap, and fall to the floor.
Jump to the rope.
Then immediately jump off the rope. You want the trap to fall, but not to hit you.
'Jump back to the rope.
Swing and jump to the face of the cliff.
Jump on to the first stump
Jump to the second stump.
Jump to the third stump.

Chapter 8


Yep you guessed it. Jump to the forth stump.
Jump on to the stick to break it.
Then immediately jump back to the last stump you were on.
Continue on.
Jump to the next stump.
It will tilt, and then hit the next stump. So jump to the next stump at the right time.
'Jump to the next stump, and be ready to jump over something.
Jump over the swinging boulder.
Jump to the next stump.
Slide down the slope, and then jump at the end to avoid the spikes.
Wait until the fake leg goes up, and then run under it.

Chapter 9


Jump across the gap.
Jump back across the gap.
Wait for the fiery tire to plunge in to the water.
Once more, jump back across the gap.
Run up the trail a little ways, and then turn back around.
Jump over the flaming boulder.
Run under in to the tunnel before they can roll another tire at you.
Climb up the ladder.
Jump across to the edge of the cliff.
Climb up the next ladder, and then climb up the edge of the cliff.

Chapter 10


Avoid the first trap by running back when it falls.
Avoid the second trap by running forward right after you ran back.
Climb up the rope.
Jump to the platform.
Jump to the next platform, and then to the one after that.
Jump to the ground.

Chapter 11


Push the log in to the water. Notice that the spider is back.
Jump on to the log.
Jump to the next spot of land.
Jump on to the next log.
Climb up the small cliff.
Climb on to the log.
Wait for the spider about here.
When the spider steps on the log, run forward and jump to the next cliff. The key is to get a long enough run before jumping.
Climb up the cliff.
Push the stump over.
Jump across to the next cliff.
Climb up the next cliff.
Jump on the stick to break it.
Take cover in the little nook here.
Splat goes the spider.
Jump across to the log.
Slide down the slope.
You will eventually come to a pit with spikes in it, that you can not cross.
What remains of the spider will be crawling up behind you. Run away when it gets ready to strike.
Run up and grab it's leg. Start pulling on it.
You will eventually pull the last leg out of the spider.
Climb over the spider.
Push the spider towards the pit.
Push the spider into the pit.
Jump from the spider to the other side of the pit.

Chapter 12


Notice the two crates above you.
Slide down the slope.
Climb up the ladder.
Climb up to the top of the cliff.
Jump to the crate with the boy in it.
Jump to the second crate.
Jump up and down until the crate breaks away from the rope holding it.
Push the crate down the hill.
Push the crate next to the cliff.
Climb up the crate and cliff.

Chapter 13


Jump across the water. Don't worry you will not drown in it.
Jump across to the first body.
Wait for the boy to drown in the water.
Jump across to him.
Jump across to the next boy.
Drag the last boy up the slope.
Jump over the boy.
Push the body into the trap.
Continue forward.
Slide down the slope.

Chapter 14


Jump to the center raised button.
Jump to the far side.
Jump over the button.
Jump across the pit.
Jump back across the pit. The boys will follow you.
Jump back over the raised button.
Jump back on to the raised button.
Jump to off of the raised button.
All of the boys will now be dead.
Go forward again.
Jump across the pit.

Chapter 15


Climb down the ladder.
Pull the cart as far as it will go to the right.
Climb on to the cart, and then jump off of it towards the ladder.
Climb up the ladder.
Jump to the platform.
Jump on to the rope, and keep climbing it until it stops coming down.
Quickly jump off the rope.
Fall to the ground.
Climb on top of the cart.
Then jump to the rope, before it goes all the way back up.
Climb the rope until it stops moving.
Then swing and jump to the next rope.
Hang on to the second rope until you can get under both stones safely.
It will be close, but it can be done.
Climb up the cliff.

Chapter 16


Walk under the glowing worm.
It will turn you around, and control your direction. Every time you hit light, the worm will turn you back around.
You hit some light here, and the worm turns you around.
Slide down the slope, and jump across the pit.
Climb up the box and get to the other side of it.
The worm hits light again, and will turn you around once more.
Push the box back towards the worms on the ceiling.
Climb up on top of the box. Slow your speed by pushing your stick opossite the way you are walking.
A worm will grab the glowing worm off of your head.
Once again you have control of yourself.

Chapter 17


Pass this by.
Climb up the cliff here.
Jump to the platform.
Jumping straight up will cause a glowing mushroom to drop.
The dog will come out to eat the mushroom.
Fall down to the ground and chase the dog to the left.
The dog will get stuck in the wheel causing it to turn.
Pushing the handle will cause it to rain.
Climb the cliff again.
Move the piece of wood into the center of the pit.
Climb out of the pit.
Grab the chain to fill the pit with water.
When the pit is full of water, let go of the chain.
Jump to the floating log.
Jump to the cliff.
Jump to the, well I'm not sure what that is. Anyways jump to it and climb up it. Moss perhaps?
Slide down the slope.

Chapter 18


Push the box to here.
Jump over the box.
Pull the switch.
Climb up the ladder.
Pull the slide to open a hole for the box.
Jump on top of the box.
Jump to the ladder.
Climb the ladder.
Pull the box with a hole in it to about here.
Get on top of the box.
Jump to the top of the cliff and pull yourself up.
Slide down the slope.
Jump to the platform.
Open the slide, and wait for the ballon to fly up.
Trap the ballon with the slide.
Push the baloon until it rolls in to the area on the right.
Climb up the ladder.
Stand on top of the wooden crate like thing.
Jump to the edge of the cliff, and then pull yourself up.
Pull the switch. The key is to let just enough water in so you can jump from the box in the middle to the next box. Remember the large box that water is flowing under will drop when you release the switch.
That should about do it.
Climb the ladder.
Jump to the floating box.
Jump to the platform with a switch on it.
Pull the switch to drop the large box into the next section.
Jump to the next box.
Again, jump to the next box.
Jump to the cliff face, and pull yourself up.

Chapter 19


Jump across the gap.
The glowing worm is going to get you when you pass it, so let's plan for it. When the worm is swinging away from you, grab the box and drag it across the platform.
Jump over the box.
Push the box all the way to the edge.
Let the worm eat your brain.
Jump on top of the box.
Jump to the edge of the cliff.
You will run into some light and the light will turn you around.
Jump back across the gap.
Jump to the ladder.
Climb and then jump to the next ladder.
Climb down the ladder.
Jump to the floating platform.
Jump over to the pipes
The pipe will break into two pipes. Jump across to the second pipe.
You will hit some more light here, and the worm will turn you around.
Jump back to the other pipe.
Jump to the floating pipe?
Jump to the next platform.
Climb up the ladder.
Jump to the next ladder.
Jump to the next platform.
Climb up the box.
Jump to the next cliff.
You will hit the light here.
Jump back across the gap.
Jump to the ladder.
Climb up the ladder.
Jump to the next ladder.
Wait at the top.
Wait until the floating pipe gets high enough, and then jump to it.
Jump to the top of the cliff.
Slow walk under the worms so they eat the worm off your head. It's a real worm eat worm world out there.
Climb up the ladder.
Climb up the next cliff.

Chapter 20


Jump across the gap.
Slide down the roof.
Jump to the next roof.
Jump to the drain pipe.
Climb up the pipe.
Jump to the next cliff edge.
The H in hotel will light ever and then shut off. When it lights up, it means that it is charged. If you touch it when it is charged, you will die from elecrtocution.
This is a matter of timing. You need to land on the H right when it goes black.
So jump towards the H when it is lit.
Land and immediately jump to the section bar in the H.
And then immediately jump to the O.
When you jump on the O, the T will lean over, and a rope will fall off of the bottom of the T.
The O will turn. Let the O turn and fall off of the O on to the ground.
Jump to the rope hanging under the T.
Jump to the next safe spot.
Flip the switch to turn the letters off.
Use to the rope to get back across the gap.
Climb up the drain.
Climb on to the cliff's top.
Jump over to the H.
Jump to the next part of the H.
Jump to the O.
Jump to the T.
Jump to the L. You have to be a little fast on the L because it will start to tilt.
Fall to the bottom section of the L.
Jump to the down arrow. If the arrow doesn't give you a clue, it should. It will fall shortly. So don't stay on it too long.
Jump to the next cliff edge.
Fall off the cliff edge onto the glass.

Chapter 21


When you get on this section of glass it will crack.
Jump over the little bump.
Grab the little cart and pull it towards the glass.
Climb up on the little cart.
Climb to the top of the ladder.
When the little cart is about to hit the bump, jump on to the glass.
The glass will shatter.
Jump to the next platform.
Jump to the top of the light.
Jump to the hose.
The hose will unspool. Just wait here. When the hose is fully unspooled, you will fall off.
Now you should be on the ground.
Run to the left.
Touch the post here, and back off. This is kind of a mousetrap, and you are the mouse.
It will all fall, and then it will be safe.
Run to the right.
You've got another worm in your brain, which will turn you around.
The worm will hit the sunlight, and turn you around.
Fall off the edge.

Chapter 22


Fall off the edge.
Jump across the gap.
Jump across the gap.
Jump across the gap.
Walk on to the button, and then slow walk until the crate falls.
Climb on to the crate.
Jump over the saw blades. Really this is just a manner of jumping at the right time.
Climb up the edge.
Slow walk. When you are under the worms jump.
Jump back over the saw blades.
Jump to the platform.
This platform is a giant teeter totter. Run back and forth on it until it's really teetering.
Then jump to the next platform.
Pull the higher platform back onto the lower platform.
When it's all the way back, climb up on to the higher platform.
Run across the platform, and then jump to the next section.
Climb to the higher area.

Chapter 23


Run all the way to the left, and grab the box.
Drag the box to here.
Flip the switch.
Get on the raising platform.
Climb over the box.
Push the box to the next platform.
Push the box to here.
Flip the switch.
Grab the platform that is falling, and pull it.
Pull the platform to here.
Push the box.
Flip the switch.
Push the box a little farther than this.
Climb over the box.
Flip the switch.
Jump on to the box.
Jump to the rope as it is going up.
Move to the bottom of the rope.
When the rope quits rising, start swinging. Jump off of the rope to the right.

Chapter 24


Press the first button.
Wait for just a bit, and then press the second button.
Run back under the first box.
Push the first box under the second box.
I push the boxes forward just a little bit, and then climb up on them.
Run and jump to the platforms lip, before the saw gets you.
Climb up the ladder.

Chapter 25


Get on to the next platform.
Jump off the cliff.
Walk very slowly towards the wasp.
When you get about here, speed up.
Jump and catch the wasps leg.
The leg will break off about here.

Chapter 26


Fall off the little lip.
Fall down here.
Climb the ladder.
Jump to the next ladder.
Climb the ladder.
Pull the second tire trolley.
Move over that trolley.
Move the second trolley to here.
Climb over the first tire trolley.
Move the first tire trolley to here.
Flip the switch.
Wait for the tire.
Let the tire stop in the gap.
Then close the gap the tire will start to roll forward.
Move the first tire trolley forward. When there is about this much gap, stop the first tire trolley.
Quickly pull the first tire trolley back and then climb over it.
Push the second tire trolley forward so the wheel makes it across.
Climb over the second tire trolley.
Climb down the ladder.
Move the box close to the gate that raises.
Jump on to the little platform.
Climb down the ladder.
Jump up on to the little square.
Climb over the wheel.
Push the wheel all the way to the right.
Climb on to the wheel and then jump off of it to the right.
Fall down to the ground.
Climb up the ladder.
When the wheel triggers the gate, push the box through.
Jump on to the little square.
Climb down the ladder.
Pull the box to the right.
Climb over the box.
Push the box to the right.
Climb up the box, and then leap to the platform with the lever on it.
Pull the lever.
Jump down.
Push the box to the right, and on to the wheel.
Ride the wheel all the way over.
Grab the box and pull it to the right.
Climb over the box.
Push the box all the way to the right.
Climb up the ladder.s
Jump off the edge.
Pull this box to the left.
Climb over the box.
Push the box on to the gear.
Jump down on to the gear.
Pull the box to the right.
Put the second box on the button, and then climb on to the raising platform.
Climb on top of the first box.
Jump up to the next level.
Jump on the chain and make it swing as far as it can.
Jump back towards the switch.
Press the switch.
Run towards the chain and jump on the chain.
Jump off the chain to the right.
Fall down the slope to the level below.

Chapter 27


Push the gear into place.
Do you ever get the feeling you are inside a giant clock?
The whole world will turn basically.
Wait for the paddle thing to fall out of the way and then go to the right.
Climb on the gear and ride it up.
Jump off of the gear to the left.
Jump down to the area below.
Climb over the box.
Turn the magnet off.
Push the box up the ramp.
Turn the magnet on when the box is about there.
Climb on to the box.
Jump up the cliff.
Hit the switch to raise the gate.
Jump down to the box.
Jump up to the ladder.
Climb the ladder.
Run under the gate.
Push the switch.
Run and pull the box towards the chain.
Climb the box and then jump and grab the chain. You could move the box prior to flicking the switch if you have trouble with the timing.
Hang on the chain while everything rotates.
When the box is under you fall off on to the box.
Ride the box.
Jump off of the box on to the next chain.
When everything quits rotating, swing on the chain to the wall.
Slide down the wall.
Jump down to the boulder.
Jump up to the other side.

Chapter 28


Push the lever.
A box will fall from above you.
Push the box to here.
Climb on top of the box.
Jump across to the next platform.
Jump on to the gear.
Oh great another worm on the brain. It will turn you around.
Climb on to the gear.
Jump to the cliff top, and then climb up it.
The light will cause the worm to turn you around.
Jump back on to the gear.
Jump on to the convayor belt.

Chapter 29


When the time is right, jump up and cross the crusher.
Jump to the next convayor belt.
Hang on the edge of the next crusher.
Climb up when it starts to go down, and run across it.
Jump to the next convayor belt.
Quickly climb over the box.
Climb up onto a box, and slow walk under the worms to get rid of the worm in your brain.
Jump on to a box as it comes up the gear.
Ride the gear up.
Jump to the ladder and climb it.
Flip the switch when the gears are about here going full speed clockwise.
Run and jump on to the gear.
Quickly jump from the gear to the higher ladder.
Climb up the ladder.
Jump on to the next gear.
Jump from that gear to the platform above you.

Chapter 30


This switch will raise and lower the section that the cart is on. The rails the cart is on become electric when the switch is flicked.
Jump down to the ladder.
Jump off of the ladder on to the ground.
Climb up to the next level.
Grab the cart and pull it to the left.
Place the cart right about there.
Run back to the left. Climb up a little here.
Grab the ladder cart and pull it to here.
push the cart and then climb up on to it.
Jump up on to the ledge.
When the cart is about here, and coming towards you flick the switch. It's a good idea to do this on the first pass of the cart, so it has as much momentum as it can get.
Run and jump to the top of the ladder.
When the cart gets all the way across, jump to the next platform.
Jump over to the switch.
You will fall off the switch and fall onto the cart.
Climb up the ladder.
Run to the right keeping speed with the cart.
Don't hesitate when the saw comes, just jump over it. I know it's hard to time, because you can't really see very well.
You will land on the cart.
When you get here, jump off of the back of the cart.
Grab the cart and pull it to the left.
Climb over the cart.
Push the cart to the left, starting about here.
Climb on the cart.
And then immediately jump to the electric rails.
Run to the right.
Jump off the rails to the safe ground before the cart hits the button to power the rails.

Chapter 31


We've got another switch here.
Flick the switch.
Jump across that gap.
Wait here for a bit.
Jump across to that ladder.
Climb the ladder.
Jump across to the next platform.
Climb on top of the crate.
Jump up to the left.
Jump to the right.
You will gather a spark here.
Jump back to the left.
Fall down to the box below you.
Fall off of the box to the left.
Grab the box and drag it to the left.
Climb over the box.
Push the box to the left.
Fall down on top of the box.
Jump to the right.

Chapter 32


There are a couple of machine guns here.
Jump across to the right.
Jump down and trigger both machine guns.
Then quickly jump back on to the little platform.
Jump back across the gap.
Wait for the top machine gun to trigger on top of you, and then move away. The idea here is to get one machine gun to shoot the other.
The lower machine gun is now smoking.
Jump back across the gap.
Trigger the upper machine gun again.
Once again jump back across the gap.
Let the top machine gun trigger on you when you are on top of the lower machine gun.
Move out of the way.
The lower machine gun is now gone.
Jump back across the gap, and then continue to the right.
Go down the slope.
Fall off the ledge.
Push one box all the way up to the right.
Run to the left, and jump over the button.
Push the other box to the wall.
Climb on top of the box.
Climb on to the ramp.
Wait for the second box to hit the button.
Push the box up the ramp until it is under the ladder.
You want this box right here. Climb up the box.
Climb the ladder.
Climb down this ladder.
Climb over the box here.
Push the box all the way to the wall.
Run and jump to the ladder.
Climb up the ladder.
Run to the left.
Grab the box and pull it to the right.
Push the box until is it right there.
Climb down the ladder.
Climb over the box.
Once again push the box to the far right.
Jump to the ladder, and then climb up it.
Run towards the top box.
Climb on to the top box.
The box you are on will fly up.
When the box flys up, jump to the right.
You should land on the platform.

Chapter 33


Press the button the lower the elevator.
When the elevator is all the way down, press the button to raise it.
Then climb in to the elevator.
Press the button to lower the elevator.
Press the button to raise the elevator.
Climb on top of the elevator.
Trigger the machine gun to the left, and then jump off to the right.
The machine gun will shoot the rope holding the box.
Climb over the box.
Push the box to the left.
Trigger the elevator to bring it down.
Push the box to the very edge of the elevator.
Flick the switch to raise the elevator.
Climb on top of the elevator.
Climb on top of the box.
Jump to the ledge above the machine gun.
Flicking the switch here reverses gravity for boxes, but not for you.
Flick the switch, and a box will fall and slide towards you.
Flick the switch and the box will fly up and slide away from you.
We are trying to get the box to have speed when it is sliding towards you.
Once the box has speed, you want to levitate the box though the gap. You can levitate the box by flicking the switch quickly.
Here's a couple shots of my levitation.
My next one.
The box is almost out now.
And there it's out.
Push the box to the very right.
Climb on the box.
Jump across to the top of the elevator.
Jump off of the box to the top of the elevator.
Jump down to the switch and then flick the switch.
Grab the box and drag it to the right.
Climb over the box.
Push the box all the way to the right.
Climb on top of the box.
Climb to the top of the elevator.
Flick the switch to reverse gravity.
Grab the box and move it to the right.
Climb over the box.
Go to the left.
Grab this box and drag it to the right.
Position the boxes about here.
Wait til the thing that is sliding is on it's way out. It needs to be sticking out far enough for one of the boxes to land on it.
When those conditions are met flick the switch.
Climb up the first box.
Jump up to the slider.
Climb up the second box.
Climb up to the top of the ledge.
Jump off here, or climb down the ladder. It doesn't really matter which one you do.

Chapter 34


We've got a couple switches coming up.
Run to the right, and turn the magnet switch on.
Run to the left, and hit the gravity switch.
You want to turn it off as soon as the big block above you connects to the magnetic plate.
The one above you needs to stay up and the one to the right needs to stay down.
Jump up to the platform on your left.
Run and jump to the next platform on your right.
Run and jump to the large block on your right.
Climb up to the next level.

Chapter 35


Press the gravity switch.
Eventually a little tram will come gliding on the cable. It's going to be moving pretty fast.
You want to press the gravity switch before the tram gets there. You don't even want the tram to hit the bumper at the end of the cable.
If done correctly, you will be able to run and jump to the rope under the tram.
Let go of the tram rope, prior to getting impailed on the spikes.
Slide down the slope.
Jump and press the gravity box while you are in the air.

Chapter 36


Walk up the platform. Notice that there's a saw blade climbing up the platform if you take too long.
Wait for the H to light up, and then jump over the edge.
Press the gravity button as you fly by it.
Quickly run past the electrified part of the H.
Wait for the electicity to shut off.
Run and jump to the right.
You've really got to time this right. Run and jump to the left before the electricity turns off.
Jump to the rope to the right, quickly. You want to get off this letter before the electic comes back on.
Climb down the rope.
Walk off the O to the right.

Chapter 37


Jump to the right.
Press the gravity box on your way past it.
Grab the box that falls to the ceiling and move it to the right. I know. How can something fall to the ceiling?
Climb over or under the box.
Climb back up the ledge and wait for gravity to reverse.
Once again jump out to the gravity box.
Press the switch again.
Push the box to the right.
Climb up the box.
Climb up the ledge.
Run to the right, but not too far. You need to avoid the saw, but remember that gravity is going to reverse soon. So you don't want to fall to your death.
Slide down the slope.
Jump at the bottom of the slope, and press the gravity button.
Run to about here.
Gravity will reverse.
We have another timing issue here. Wait until gravity is about to reverse, then jump out to the magnetic switch and turn it off.
Gravity should reverse prior to you getting hit by machine gun fire.
Wait for gravity to reverse next to the big block.
When it does climb on top of the big block and run to the right.
Gravity will reverse again. Just wait for it to reverse again.
Stand here, and wait a sec. Then jump off the ledge to the right.
The machine gun will trigger.
Gravity will reverse and you will end up on the ledge upside down.
Run to the right and get to the gap before gravity reverses again.
Wait here until gravity reverses.
Slide down the slope.
Wait a second here.
Then jump off to the right.
It's one of those gravity tricks again. It's not too hard to avoid the saw blades with the right timing.

Chapter 38


Another one of those gravity timing issues. Wait until you are on the roof, and gravity is fairly close to switching.
Jump off the ledge to the right.
Gravity will reverse.
Press the gravity switch on the way down.
You will break through some glass.
And! You will end up where you started.
But wait, the game is not quite over yet. Go to the right for a small cut scene.
That's it. That's the end of my Limbo guide. I hope it helped some of you, who bought it, and got stuck.