[ITEM]
24.04.2020
66

Journey of the Prairie King is a SmashTV-style minigame that can be played on one of the arcade machines in The Stardrop Saloon. Beating the game will award you with a Prairie King Arcade System of your own, delivered by mail the next day. Abigail also possesses a console version of the game that she will play with you during her 2-Heart Event. Random elements of the game are not affected by Luck.[1]

The Virhst Woodlands is also a recreation from SwordBurst 1's Floor 2. Once you explore the Virhst Woodlands you'll find enemies and a few secrets you may or may not have expected to. When you first play the game you will spawn in the Virhst Woodlands.

Please note that none of the power-ups or enemies are referenced by any name in-game, so they have been named by members of the community.

Gameplay Mechanics

Journey of the Prairie King is a top-down shooter, resembling 'twin-stick' shooters such as 'Smash TV'.
W
S
moves the character and
shoots. The player can move and shoot diagonally by combining two keys (e.g. W and A together move up and left diagonally).

In the mobile version of the game, there are two transparent red circles. The one on the left moves the character and the one on the right aims.

You start off with four lives (shown as 'x3' in the upper left), and your character is instantly killed if he is touched by an enemy or projectile. Losing your last life (when the counter changes from 'x0' to 'x-1') results in a Game Over. In each level, a timer bar counts down at the top of the screen while waves of enemies appear from the edges of the screen and move towards you. Enemies stop spawning when the timer bar has counted down all the way, and the level is completed when all enemies are defeated, allowing you to move to the next area.

Enemies will sometimes drop power-ups, coins and extra lives upon being killed. You can hold one power-up at a time, stored in a slot in the top-left, and you can activate this power-up at any time by pressing
Space
. If you pick up another power-up while holding onto one, the new power-up is consumed immediately. Power-ups last only for a short time.

Each stage ends in a boss fight, where the boss has a large amount of health and shoots bullets at you.

Items Dropped by Enemies

ImageNameDescription
1 CoinIncreases your coin count by 1.
5 CoinIncreases your coin count by 5. Extremely rare.
Extra LifeAdds one to your life total.
CoffeeIncreases your movement speed.
Heavy Machine GunSignificantly increases fire rate.
NukeInstantly destroys all enemies on-screen. Enemies killed like this do not drop items.
ShotgunYou fire three bullets at once in a cone in the direction you fire. Slightly decreased fire-rate.
Smoke BombTeleports your character to a random spot on-screen and gives your character stealth. While stealthed, enemies will stand still with question-marks above their head. Enemies will continue to spawn, building up inside the spawn zones.
Sheriff BadgeIncreases your fire rate, increases your movement speed, and causes you to fire in a cone. Effectively combines the machine gun, shotgun and coffee into one convenient, deadly pickup. However, fire-rate and movement speed bonuses are slightly lower than from coffee/machine gun. With max boots and gun, the bonuses given from this item are only minimal.
TombstoneA bolt of lightning strikes your character, turning you into a zombie for a brief amount of time. You gain movement speed and kill on contact, enemies flee from you, and a brief music clip plays. This form lasts as long as the music plays. You can still shoot as per usual in this form. (Note: This power-up does not protect you from bullets fired by bosses.)
WheelYour shots fire in 8 directions at once.

Upgrades

A Vendor appears after you complete certain levels and will present you with three upgrades that you can purchase with coins dropped by enemies (see above). You can only purchase one item per visit, and the items in each slot are always presented in the same order, requiring you to purchase the first item in that slot before the next one is shown in a later level, etc. (For example, you must first purchase both boots upgrades before you can purchase an extra life from the first slot.) Big bang empire cheat.

The Vendor appears at the end of every second level: 1-2, 1-4, 2-1, 2-3, 3-1 and 3-3.

Vendor SlotImageNamePurchase PriceDescription
1 Boots8 Upgrades movement speed.
20
Extra Life10 Get an Extra Life. Can be purchased again at the next vendor.
2 Gun10 Increases shooting speed.
20
30
Super-Gun99You will get the Shotgun spread permanently without the fire-rate debuff. Will also be shown as a 4th icon on the left, on top of the other 3. This upgrade is only available in hard mode. Picking up the shotgun power-up will not increase the bullet spread, but it will decrease the fire-rate while the shotgun power-up is active.
Sheriff Badge10 Get a Sheriff Badge. Can be purchased again at the next vendor.
3 Ammo15 Increases bullet damage to 2 / 3 / 4. Bullets gain penetration, such that if a bullet destroys an enemy with damage left over, it will keep going until its damage is depleted, allowing you to kill at least two weak enemies with one bullet.
30
45
Sheriff Badge10 Get a Sheriff Badge. Can be purchased again at the next vendor.

Enemies

ImageNameHPDescriptionAppears in
Orc1The weakest enemy. Walks slowly towards the player, often spawning in large numbers.Stage 1 (areas 1-4)
Spikeball2 while moving, 7 while deployedEnters the area, walks to a random location, and deploys into an armored spikeball. While they can kill the player, whether deployed or undeployed, it can be beneficial to leave some around for crowd control, as they block enemy movement. If time has run out and the only remaining enemies are spikeballs, they will die in one hit. Damage done to the Spikeball while it is moving is still effective after it deploys.Stage 1 (areas 2-4)
Ogre3Moves slowly, but soaks up damage. Destroys spikeballs on contact.Stage 1 (areas 3-4), Stage 2 (areas 1-3)
Mushroom2Moves quickly, running as fast as a player without speed upgrades.Stage 2 (areas 1-3)
Pixie1The first flying enemy. Can spawn anywhere on the perimeter and fly towards the player. Can also fly over obstacles.Stage 2 (areas 1-3)
Mummy6Moves slowly and soaks up a lot of damage. Spawns in large hordes.Stage 3 (areas 1-3)
Imp3A flying enemy that can spawn anywhere on the perimeter, seeking the player. Can fly over obstacles and is not distracted by the Gopher or deterred by the Tombstone power-up.Stage 3 (areas 1-3)

Friendlies

ImageNameHPDescriptionAppears in
GopherDistracts enemies, drawing them towards it and killing them on impact. Does not harm the player and cannot be killed by the player. Disappears after it has fully crossed the screen.

If you are nice enough to them, they might carry you on a parade float upon your victory against a boss.

Random

Bosses

ImageNameHPDescriptionAppears in
CowboyBoth fights with the cowboy take place in open fields with little cover. The player and cowboy are separated by a ravine/river, which can only be crossed with a lucky smoke bomb. Although the cowboy can take quite a few bullets, you can still only take one before dying, requiring proficient evasion. The cowboy will run out of cover and shoot a volley of bullets upwards (sometimes matching your movements) before retreating back to cover. He often pauses behind cover, and sometimes outside of cover, allowing you to get some easy shots in. Upon dying, the boss drops an extra life, a bridge appears crossing the river, and a pickup appears allowing you to travel to the next stage.Stage 1 (area 5), Stage 2 (area 4)
FectorFector is the final boss and is significantly more difficult than the Cowboy. You can move anywhere on the screen in this stage, but Fector also moves around freely and can fire directly at you, as well as firing in eight directions (as with the Wheel power-up). As his health decreases, he starts summoning enemies to attack you and shield himself. Beating Fector finishes the Journey of the Prairie King game.Stage 3 (area 4)

Levels

Screenshots of each level
StageArea 1Area 2Area 3Area 4Boss
Stage 1 - Prairie
Stage 2 - Forest -
Stage 3 - Graveyard -

Hard Mode

As of version 1.1, once you have beaten Journey of the Prairie King, you have the option to start over in a harder mode. You keep all of your upgrades and coins from before, but lives reset to the default 'x3'. Enemies spawn in greater numbers, some of them move faster, and they each have at least one extra hit point. Additionally, Imps now attack you in every level except boss stages, and extra lives drop far less often.

Trivia

  • Once the player finds enough lost books, a book will be available in the northern end of the library that reads,
    'Journey of the Prairie King -- The Smash Hit Video Game! Did you know? Anyone who beats ' Journey of the Prairie King' is automatically entered into a drawing for a special prize! Did you know? The developer has stated that the protagonist is based on a real-life character.. A true cowboy hero from a prairie-island in the Gem Sea!'
  • There is a bug in the game that prevents player progression under certain circumstances: If the nuke power-up is used during the first boss fight, the enemy will vanish from the screen but the stage will not end. Also occurs with the Tombstone power up and the last boss. This situation can be escaped from by hitting esc, which will close the game and return you to The Saloon, or your house if you are playing on the home cabinet.
  • Having both the wheel and shotgun power-up at the same time will result in you shooting a wheel of shotgun rounds (24 directions), which usually shreds everything in sight very quickly.
  • Zoom level also influences the portion of screen the arcade game takes up. Be sure to check this setting before playing.
  • The title of the game is most likely a reference to the 'River King' games (a series of fishing RPGs made by Natsume, who also made the Harvest Moon series), specifically the Game Boy title released in the US as Legend of the River King.

References

  1. https://twitter.com/concernedape/status/1094755018945703937

History

  • 1.0: Introduced.
  • 1.1: After beating the game, the player can play in Hard Mode.
Retrieved from 'https://stardewvalleywiki.com/mediawiki/index.php?title=Journey_of_the_Prairie_King&oldid=97879'

There’s more than just a few zombies infesting Raccoon City in Resident Evil 2 Remake. Lickers, G-Embryos, and very large lizards are prowling around every corner of this fallen city. Between each major area, there’s a titanic encounter with a boss — usually the ever-evolving monster that’s at the heart of the outbreak. These guys are all challenging, but they can be brought down with the right combination of wits and firepower.

Zuma blitz pc game download. The balls on the track can’t fall into the hole, otherwise the game is over.4.

Each boss has a particular weakness, and using the right strategy will help you save a whole bunch of ammo or healing items. It helps to bring everything you’ve got to fight these big bads, and we’re here to help. Whether you’re just curious and want a good look at the strange creatures you’ll encounter, or need some legit tips to take them down, we’ve got you covered. Keep scrolling for individual tips and tricks for each boss battle.

More Resident Evil 2 Remake guides on Gameranx:

How To Beat Every Boss Boss Tips & Tricks Guide

[Work-in-Progress: Check back soon for more screenshots and video.]

G [Stage 1]

The first form of William Birkin, codenamed “G”, appears when Leon or Claire arrives in the Underground Facility. This version of Birkin, he’s only partially transformed, with a monstrous right arm. He stalks you through the arena, attempting to swipe or stab you. If he corners you, he’ll grab you for a deadly stab attack.

  • General Tips:
    • Aim for the eye! Shoot Birkin’s head / shoulder until the eye appears. If you damage G enough, he’ll be stunned and the eye will appear. Save your best guns for the eye.
    • Equip a Combat Knife to protect yourself against Birkin’s grab attack. You can stab his arm and escape.
    • If you’re cornered, equip a grenade or flash grenade to stun him.
    • There are four item caches around the arena — you’ll find grenades, flash grenades, ammo, and health. Wait for G to be stunned, or prepare a flash grenade before collecting these items.
    • Avoid getting cornered! Weave through the passages and give yourself plenty of room to run away.

G [Stage 2]

This shorter battle occurs after restoring power in the Sewers. Once you solve the Chess Piece puzzle, you’ll be ambushed by G. It claws through the ceiling, then chases you to a construction platform. To defeat it, you’ll need to aim for the eyes until it is stunned, then hit the switch to slam Birkin with a shipping container. Hit him twice, and the battle it over.

  • General Tips:
    • In the first phase, avoid the holes Birkin has already clawed through. He’s much faster to attack. Continue sprinting, and stay away from the fire. Eventually, Birkin will break through and you’ll be able to escape.
    • Birkin is very aggressive once you reach the shipping container platform. Weave right when he attacks and right off-kilter with him to avoid his attacks. He’s much faster, so give yourself plenty of room to maneuver.
    • Aim for the eye again! This time, it is always available. Blast it until Birkin falls to one knee. He’ll be stunned long enough to hit the switch and slam a shipping container into him. If you do it twice, you’ll win the battle.
    • You can also save ammo and lure Birkin into the shipping container zone. It takes a long time for the container to hit him, so hit the switch, rush to the opposite side, then sprint back. Drop a grenade or flash grenade for a short stun. Just be careful — if you get hit by the shipping container, it’s an instant death.

G [Stage 3]

The third form of G is a massive, powerful monster. He appears after Leon / Claire recovers the G-Virus Sample. It’s fast, strong, and can kill you very quickly if you aren’t careful. Beware it’s lunge attack, and be prepared to shoot out the three eyes on its body. There are two eyes on the front, and one on the back. Shoot all three to expose a weak point. Two rounds will expose the weak point permanently.

  • General Tips:
    • Birkin is incredibly aggressive in this fight. You’ll very likely want to bring at one or two full healing items your first time. There are more healing items and ammo in the area.
    • Use precision weapons — the standard pistol — to poke out all three eyes on Birkin. Shoot the small eye on the front and large eye first. Save the third eye for when Birkin attempts to throw debris ripped from the lab. That’s your easiest chance to both stun him and take the eye out.
    • If you shoot out all three eyes, his weak point will appear. Use the Magnum, Shotgun, or any extremely powerful weapon to deliver direct damage to Birkin. Expose the weak point twice and use powerful weapons, and the weak point will become exposed permanently.
    • Once the weak point is permanently exposed, the battle is almost over. Just keep unloading ammo into the weak spot until Birkin is downed for good.

Super Tyrant

At the end of Leon A-Scenario, you’ll face off against the terrifying Super Tyrant. This is the hardest boss in the game, so go into the fight prepared. Stock all the healing items and ammo you can carry. You’ll want to bring at least one flash grenade and save it for the end of the fight. His head is still vulnerable, but the beating heart is his true weak spot.

NOTE: If you survive for 1:30 — Ada will automatically throw you the rocket launcher. As long as you survive long enough, you don’t even need to use any ammo. One shot is all you need.

  • General Tips:
    • Mix Blue Herbs with Green+Red Herbs to fortify yourself in this fight. While fortified, Leon will run faster and take slightly less damage from attacks.
    • Aim for the heart! The heart is the weakest point, and doing enough damage to the heart will cause the Tyrant to flinch or become stunned.
    • As the fight progresses, debris will fall onto the elevator platform. Sprint and use the debris to slow down Tyrant — you can put the debris between yourself and Tyrant to get in some safe shots.
    • Watch out! When Tyrant attacks and destroys debris, it can damage you. Don’t stand too close to the rocks.
    • Late in the fight, after a wall of debris makes the arena smaller, the Tyrant will bend down and charge his instakill attack. Do damage to Tyrant to stun him, or throw a flash grenade to instantly interrupt his attack.
    • After interrupting this attack, he should be down for the count. Only a little more damage and Ada will throw Leon an Anti-Tank Rocket Launcher. Use it to splatter the Super Tyrant and end the fight.

G [Stage 4]

Claire’s final boss is a challenging, lengthy fight against a fast opponent. G moves quickly, and clings to the walls before dive-bombing straight for you. It will also charge across the room — you’ll be able to use the train car in the center to block its attacks. When it’s about to lunge, running around the corner of the train car is a safe bet. The cluster of eyes on the monster’s chest is his only weak point.

  • General Tips:
    • There’s a minigun for you to collect here. Grab it and all the ammo you can. You’ll need more than the 400 shots in the minigun’s magazine to bring down Birkin.
    • Only aim for the eyes on his chest. You can damage him, but it’s very low compared to his weak spot. Don’t make my mistake and shoot him in the back with the minigun — it’s better to aim for the chest and do the maximum amount of damage.
    • No matter what, this fight can feel like a slog. You might end up using almost all your ammo to bring Birkin down.

G [Stage 5]

The final stage of G only appears at the end of Leon or Claire’s [B-Scenario] story. The all-encompassing mass of flesh that is G slowly consumes the train car you’re in. All you can do is back away and hide against the back wall, using every shot you can against him. Try to be frugal, and aim for the mouth — when the eye appears, unleash everything you’ve got into the eat to finally defeat Birkin and end the game for good.

[/ITEM]
[/MAIN]
24.04.2020
84

Journey of the Prairie King is a SmashTV-style minigame that can be played on one of the arcade machines in The Stardrop Saloon. Beating the game will award you with a Prairie King Arcade System of your own, delivered by mail the next day. Abigail also possesses a console version of the game that she will play with you during her 2-Heart Event. Random elements of the game are not affected by Luck.[1]

The Virhst Woodlands is also a recreation from SwordBurst 1's Floor 2. Once you explore the Virhst Woodlands you'll find enemies and a few secrets you may or may not have expected to. When you first play the game you will spawn in the Virhst Woodlands.

Please note that none of the power-ups or enemies are referenced by any name in-game, so they have been named by members of the community.

Gameplay Mechanics

Journey of the Prairie King is a top-down shooter, resembling 'twin-stick' shooters such as 'Smash TV'.
W
S
moves the character and
shoots. The player can move and shoot diagonally by combining two keys (e.g. W and A together move up and left diagonally).

In the mobile version of the game, there are two transparent red circles. The one on the left moves the character and the one on the right aims.

You start off with four lives (shown as 'x3' in the upper left), and your character is instantly killed if he is touched by an enemy or projectile. Losing your last life (when the counter changes from 'x0' to 'x-1') results in a Game Over. In each level, a timer bar counts down at the top of the screen while waves of enemies appear from the edges of the screen and move towards you. Enemies stop spawning when the timer bar has counted down all the way, and the level is completed when all enemies are defeated, allowing you to move to the next area.

Enemies will sometimes drop power-ups, coins and extra lives upon being killed. You can hold one power-up at a time, stored in a slot in the top-left, and you can activate this power-up at any time by pressing
Space
. If you pick up another power-up while holding onto one, the new power-up is consumed immediately. Power-ups last only for a short time.

Each stage ends in a boss fight, where the boss has a large amount of health and shoots bullets at you.

Items Dropped by Enemies

ImageNameDescription
1 CoinIncreases your coin count by 1.
5 CoinIncreases your coin count by 5. Extremely rare.
Extra LifeAdds one to your life total.
CoffeeIncreases your movement speed.
Heavy Machine GunSignificantly increases fire rate.
NukeInstantly destroys all enemies on-screen. Enemies killed like this do not drop items.
ShotgunYou fire three bullets at once in a cone in the direction you fire. Slightly decreased fire-rate.
Smoke BombTeleports your character to a random spot on-screen and gives your character stealth. While stealthed, enemies will stand still with question-marks above their head. Enemies will continue to spawn, building up inside the spawn zones.
Sheriff BadgeIncreases your fire rate, increases your movement speed, and causes you to fire in a cone. Effectively combines the machine gun, shotgun and coffee into one convenient, deadly pickup. However, fire-rate and movement speed bonuses are slightly lower than from coffee/machine gun. With max boots and gun, the bonuses given from this item are only minimal.
TombstoneA bolt of lightning strikes your character, turning you into a zombie for a brief amount of time. You gain movement speed and kill on contact, enemies flee from you, and a brief music clip plays. This form lasts as long as the music plays. You can still shoot as per usual in this form. (Note: This power-up does not protect you from bullets fired by bosses.)
WheelYour shots fire in 8 directions at once.

Upgrades

A Vendor appears after you complete certain levels and will present you with three upgrades that you can purchase with coins dropped by enemies (see above). You can only purchase one item per visit, and the items in each slot are always presented in the same order, requiring you to purchase the first item in that slot before the next one is shown in a later level, etc. (For example, you must first purchase both boots upgrades before you can purchase an extra life from the first slot.) Big bang empire cheat.

The Vendor appears at the end of every second level: 1-2, 1-4, 2-1, 2-3, 3-1 and 3-3.

Vendor SlotImageNamePurchase PriceDescription
1 Boots8 Upgrades movement speed.
20
Extra Life10 Get an Extra Life. Can be purchased again at the next vendor.
2 Gun10 Increases shooting speed.
20
30
Super-Gun99You will get the Shotgun spread permanently without the fire-rate debuff. Will also be shown as a 4th icon on the left, on top of the other 3. This upgrade is only available in hard mode. Picking up the shotgun power-up will not increase the bullet spread, but it will decrease the fire-rate while the shotgun power-up is active.
Sheriff Badge10 Get a Sheriff Badge. Can be purchased again at the next vendor.
3 Ammo15 Increases bullet damage to 2 / 3 / 4. Bullets gain penetration, such that if a bullet destroys an enemy with damage left over, it will keep going until its damage is depleted, allowing you to kill at least two weak enemies with one bullet.
30
45
Sheriff Badge10 Get a Sheriff Badge. Can be purchased again at the next vendor.

Enemies

ImageNameHPDescriptionAppears in
Orc1The weakest enemy. Walks slowly towards the player, often spawning in large numbers.Stage 1 (areas 1-4)
Spikeball2 while moving, 7 while deployedEnters the area, walks to a random location, and deploys into an armored spikeball. While they can kill the player, whether deployed or undeployed, it can be beneficial to leave some around for crowd control, as they block enemy movement. If time has run out and the only remaining enemies are spikeballs, they will die in one hit. Damage done to the Spikeball while it is moving is still effective after it deploys.Stage 1 (areas 2-4)
Ogre3Moves slowly, but soaks up damage. Destroys spikeballs on contact.Stage 1 (areas 3-4), Stage 2 (areas 1-3)
Mushroom2Moves quickly, running as fast as a player without speed upgrades.Stage 2 (areas 1-3)
Pixie1The first flying enemy. Can spawn anywhere on the perimeter and fly towards the player. Can also fly over obstacles.Stage 2 (areas 1-3)
Mummy6Moves slowly and soaks up a lot of damage. Spawns in large hordes.Stage 3 (areas 1-3)
Imp3A flying enemy that can spawn anywhere on the perimeter, seeking the player. Can fly over obstacles and is not distracted by the Gopher or deterred by the Tombstone power-up.Stage 3 (areas 1-3)

Friendlies

ImageNameHPDescriptionAppears in
GopherDistracts enemies, drawing them towards it and killing them on impact. Does not harm the player and cannot be killed by the player. Disappears after it has fully crossed the screen.

If you are nice enough to them, they might carry you on a parade float upon your victory against a boss.

Random

Bosses

ImageNameHPDescriptionAppears in
CowboyBoth fights with the cowboy take place in open fields with little cover. The player and cowboy are separated by a ravine/river, which can only be crossed with a lucky smoke bomb. Although the cowboy can take quite a few bullets, you can still only take one before dying, requiring proficient evasion. The cowboy will run out of cover and shoot a volley of bullets upwards (sometimes matching your movements) before retreating back to cover. He often pauses behind cover, and sometimes outside of cover, allowing you to get some easy shots in. Upon dying, the boss drops an extra life, a bridge appears crossing the river, and a pickup appears allowing you to travel to the next stage.Stage 1 (area 5), Stage 2 (area 4)
FectorFector is the final boss and is significantly more difficult than the Cowboy. You can move anywhere on the screen in this stage, but Fector also moves around freely and can fire directly at you, as well as firing in eight directions (as with the Wheel power-up). As his health decreases, he starts summoning enemies to attack you and shield himself. Beating Fector finishes the Journey of the Prairie King game.Stage 3 (area 4)

Levels

Screenshots of each level
StageArea 1Area 2Area 3Area 4Boss
Stage 1 - Prairie
Stage 2 - Forest -
Stage 3 - Graveyard -

Hard Mode

As of version 1.1, once you have beaten Journey of the Prairie King, you have the option to start over in a harder mode. You keep all of your upgrades and coins from before, but lives reset to the default 'x3'. Enemies spawn in greater numbers, some of them move faster, and they each have at least one extra hit point. Additionally, Imps now attack you in every level except boss stages, and extra lives drop far less often.

Trivia

  • Once the player finds enough lost books, a book will be available in the northern end of the library that reads,
    'Journey of the Prairie King -- The Smash Hit Video Game! Did you know? Anyone who beats ' Journey of the Prairie King' is automatically entered into a drawing for a special prize! Did you know? The developer has stated that the protagonist is based on a real-life character.. A true cowboy hero from a prairie-island in the Gem Sea!'
  • There is a bug in the game that prevents player progression under certain circumstances: If the nuke power-up is used during the first boss fight, the enemy will vanish from the screen but the stage will not end. Also occurs with the Tombstone power up and the last boss. This situation can be escaped from by hitting esc, which will close the game and return you to The Saloon, or your house if you are playing on the home cabinet.
  • Having both the wheel and shotgun power-up at the same time will result in you shooting a wheel of shotgun rounds (24 directions), which usually shreds everything in sight very quickly.
  • Zoom level also influences the portion of screen the arcade game takes up. Be sure to check this setting before playing.
  • The title of the game is most likely a reference to the 'River King' games (a series of fishing RPGs made by Natsume, who also made the Harvest Moon series), specifically the Game Boy title released in the US as Legend of the River King.

References

  1. https://twitter.com/concernedape/status/1094755018945703937

History

  • 1.0: Introduced.
  • 1.1: After beating the game, the player can play in Hard Mode.
Retrieved from 'https://stardewvalleywiki.com/mediawiki/index.php?title=Journey_of_the_Prairie_King&oldid=97879'

There’s more than just a few zombies infesting Raccoon City in Resident Evil 2 Remake. Lickers, G-Embryos, and very large lizards are prowling around every corner of this fallen city. Between each major area, there’s a titanic encounter with a boss — usually the ever-evolving monster that’s at the heart of the outbreak. These guys are all challenging, but they can be brought down with the right combination of wits and firepower.

Zuma blitz pc game download. The balls on the track can’t fall into the hole, otherwise the game is over.4.

Each boss has a particular weakness, and using the right strategy will help you save a whole bunch of ammo or healing items. It helps to bring everything you’ve got to fight these big bads, and we’re here to help. Whether you’re just curious and want a good look at the strange creatures you’ll encounter, or need some legit tips to take them down, we’ve got you covered. Keep scrolling for individual tips and tricks for each boss battle.

More Resident Evil 2 Remake guides on Gameranx:

How To Beat Every Boss Boss Tips & Tricks Guide

[Work-in-Progress: Check back soon for more screenshots and video.]

G [Stage 1]

The first form of William Birkin, codenamed “G”, appears when Leon or Claire arrives in the Underground Facility. This version of Birkin, he’s only partially transformed, with a monstrous right arm. He stalks you through the arena, attempting to swipe or stab you. If he corners you, he’ll grab you for a deadly stab attack.

  • General Tips:
    • Aim for the eye! Shoot Birkin’s head / shoulder until the eye appears. If you damage G enough, he’ll be stunned and the eye will appear. Save your best guns for the eye.
    • Equip a Combat Knife to protect yourself against Birkin’s grab attack. You can stab his arm and escape.
    • If you’re cornered, equip a grenade or flash grenade to stun him.
    • There are four item caches around the arena — you’ll find grenades, flash grenades, ammo, and health. Wait for G to be stunned, or prepare a flash grenade before collecting these items.
    • Avoid getting cornered! Weave through the passages and give yourself plenty of room to run away.

G [Stage 2]

This shorter battle occurs after restoring power in the Sewers. Once you solve the Chess Piece puzzle, you’ll be ambushed by G. It claws through the ceiling, then chases you to a construction platform. To defeat it, you’ll need to aim for the eyes until it is stunned, then hit the switch to slam Birkin with a shipping container. Hit him twice, and the battle it over.

  • General Tips:
    • In the first phase, avoid the holes Birkin has already clawed through. He’s much faster to attack. Continue sprinting, and stay away from the fire. Eventually, Birkin will break through and you’ll be able to escape.
    • Birkin is very aggressive once you reach the shipping container platform. Weave right when he attacks and right off-kilter with him to avoid his attacks. He’s much faster, so give yourself plenty of room to maneuver.
    • Aim for the eye again! This time, it is always available. Blast it until Birkin falls to one knee. He’ll be stunned long enough to hit the switch and slam a shipping container into him. If you do it twice, you’ll win the battle.
    • You can also save ammo and lure Birkin into the shipping container zone. It takes a long time for the container to hit him, so hit the switch, rush to the opposite side, then sprint back. Drop a grenade or flash grenade for a short stun. Just be careful — if you get hit by the shipping container, it’s an instant death.

G [Stage 3]

The third form of G is a massive, powerful monster. He appears after Leon / Claire recovers the G-Virus Sample. It’s fast, strong, and can kill you very quickly if you aren’t careful. Beware it’s lunge attack, and be prepared to shoot out the three eyes on its body. There are two eyes on the front, and one on the back. Shoot all three to expose a weak point. Two rounds will expose the weak point permanently.

  • General Tips:
    • Birkin is incredibly aggressive in this fight. You’ll very likely want to bring at one or two full healing items your first time. There are more healing items and ammo in the area.
    • Use precision weapons — the standard pistol — to poke out all three eyes on Birkin. Shoot the small eye on the front and large eye first. Save the third eye for when Birkin attempts to throw debris ripped from the lab. That’s your easiest chance to both stun him and take the eye out.
    • If you shoot out all three eyes, his weak point will appear. Use the Magnum, Shotgun, or any extremely powerful weapon to deliver direct damage to Birkin. Expose the weak point twice and use powerful weapons, and the weak point will become exposed permanently.
    • Once the weak point is permanently exposed, the battle is almost over. Just keep unloading ammo into the weak spot until Birkin is downed for good.

Super Tyrant

At the end of Leon A-Scenario, you’ll face off against the terrifying Super Tyrant. This is the hardest boss in the game, so go into the fight prepared. Stock all the healing items and ammo you can carry. You’ll want to bring at least one flash grenade and save it for the end of the fight. His head is still vulnerable, but the beating heart is his true weak spot.

NOTE: If you survive for 1:30 — Ada will automatically throw you the rocket launcher. As long as you survive long enough, you don’t even need to use any ammo. One shot is all you need.

  • General Tips:
    • Mix Blue Herbs with Green+Red Herbs to fortify yourself in this fight. While fortified, Leon will run faster and take slightly less damage from attacks.
    • Aim for the heart! The heart is the weakest point, and doing enough damage to the heart will cause the Tyrant to flinch or become stunned.
    • As the fight progresses, debris will fall onto the elevator platform. Sprint and use the debris to slow down Tyrant — you can put the debris between yourself and Tyrant to get in some safe shots.
    • Watch out! When Tyrant attacks and destroys debris, it can damage you. Don’t stand too close to the rocks.
    • Late in the fight, after a wall of debris makes the arena smaller, the Tyrant will bend down and charge his instakill attack. Do damage to Tyrant to stun him, or throw a flash grenade to instantly interrupt his attack.
    • After interrupting this attack, he should be down for the count. Only a little more damage and Ada will throw Leon an Anti-Tank Rocket Launcher. Use it to splatter the Super Tyrant and end the fight.

G [Stage 4]

Claire’s final boss is a challenging, lengthy fight against a fast opponent. G moves quickly, and clings to the walls before dive-bombing straight for you. It will also charge across the room — you’ll be able to use the train car in the center to block its attacks. When it’s about to lunge, running around the corner of the train car is a safe bet. The cluster of eyes on the monster’s chest is his only weak point.

  • General Tips:
    • There’s a minigun for you to collect here. Grab it and all the ammo you can. You’ll need more than the 400 shots in the minigun’s magazine to bring down Birkin.
    • Only aim for the eyes on his chest. You can damage him, but it’s very low compared to his weak spot. Don’t make my mistake and shoot him in the back with the minigun — it’s better to aim for the chest and do the maximum amount of damage.
    • No matter what, this fight can feel like a slog. You might end up using almost all your ammo to bring Birkin down.

G [Stage 5]

The final stage of G only appears at the end of Leon or Claire’s [B-Scenario] story. The all-encompassing mass of flesh that is G slowly consumes the train car you’re in. All you can do is back away and hide against the back wall, using every shot you can against him. Try to be frugal, and aim for the mouth — when the eye appears, unleash everything you’ve got into the eat to finally defeat Birkin and end the game for good.