Journey of the Prairie King is a SmashTV-style minigame that can be played on one of the arcade machines in The Stardrop Saloon. Beating the game will award you with a Prairie King Arcade System of your own, delivered by mail the next day. Abigail also possesses a console version of the game that she will play with you during her 2-Heart Event. Random elements of the game are not affected by Luck.[1]
The Virhst Woodlands is also a recreation from SwordBurst 1's Floor 2. Once you explore the Virhst Woodlands you'll find enemies and a few secrets you may or may not have expected to. When you first play the game you will spawn in the Virhst Woodlands.
Please note that none of the power-ups or enemies are referenced by any name in-game, so they have been named by members of the community.
In the mobile version of the game, there are two transparent red circles. The one on the left moves the character and the one on the right aims.
You start off with four lives (shown as 'x3' in the upper left), and your character is instantly killed if he is touched by an enemy or projectile. Losing your last life (when the counter changes from 'x0' to 'x-1') results in a Game Over. In each level, a timer bar counts down at the top of the screen while waves of enemies appear from the edges of the screen and move towards you. Enemies stop spawning when the timer bar has counted down all the way, and the level is completed when all enemies are defeated, allowing you to move to the next area.
Enemies will sometimes drop power-ups, coins and extra lives upon being killed. You can hold one power-up at a time, stored in a slot in the top-left, and you can activate this power-up at any time by pressingEach stage ends in a boss fight, where the boss has a large amount of health and shoots bullets at you.
Image | Name | Description |
---|---|---|
1 Coin | Increases your coin count by 1. | |
5 Coin | Increases your coin count by 5. Extremely rare. | |
Extra Life | Adds one to your life total. | |
Coffee | Increases your movement speed. | |
Heavy Machine Gun | Significantly increases fire rate. | |
Nuke | Instantly destroys all enemies on-screen. Enemies killed like this do not drop items. | |
Shotgun | You fire three bullets at once in a cone in the direction you fire. Slightly decreased fire-rate. | |
Smoke Bomb | Teleports your character to a random spot on-screen and gives your character stealth. While stealthed, enemies will stand still with question-marks above their head. Enemies will continue to spawn, building up inside the spawn zones. | |
Sheriff Badge | Increases your fire rate, increases your movement speed, and causes you to fire in a cone. Effectively combines the machine gun, shotgun and coffee into one convenient, deadly pickup. However, fire-rate and movement speed bonuses are slightly lower than from coffee/machine gun. With max boots and gun, the bonuses given from this item are only minimal. | |
Tombstone | A bolt of lightning strikes your character, turning you into a zombie for a brief amount of time. You gain movement speed and kill on contact, enemies flee from you, and a brief music clip plays. This form lasts as long as the music plays. You can still shoot as per usual in this form. (Note: This power-up does not protect you from bullets fired by bosses.) | |
Wheel | Your shots fire in 8 directions at once. |
A Vendor appears after you complete certain levels and will present you with three upgrades that you can purchase with coins dropped by enemies (see above). You can only purchase one item per visit, and the items in each slot are always presented in the same order, requiring you to purchase the first item in that slot before the next one is shown in a later level, etc. (For example, you must first purchase both boots upgrades before you can purchase an extra life from the first slot.) Big bang empire cheat.
The Vendor appears at the end of every second level: 1-2, 1-4, 2-1, 2-3, 3-1 and 3-3.
Vendor Slot | Image | Name | Purchase Price | Description |
---|---|---|---|---|
1 | Boots | 8 | Upgrades movement speed. | |
20 | ||||
Extra Life | 10 | Get an Extra Life. Can be purchased again at the next vendor. | ||
2 | Gun | 10 | Increases shooting speed. | |
20 | ||||
30 | ||||
Super-Gun | 99 | You will get the Shotgun spread permanently without the fire-rate debuff. Will also be shown as a 4th icon on the left, on top of the other 3. This upgrade is only available in hard mode. Picking up the shotgun power-up will not increase the bullet spread, but it will decrease the fire-rate while the shotgun power-up is active. | ||
Sheriff Badge | 10 | Get a Sheriff Badge. Can be purchased again at the next vendor. | ||
3 | Ammo | 15 | Increases bullet damage to 2 / 3 / 4. Bullets gain penetration, such that if a bullet destroys an enemy with damage left over, it will keep going until its damage is depleted, allowing you to kill at least two weak enemies with one bullet. | |
30 | ||||
45 | ||||
Sheriff Badge | 10 | Get a Sheriff Badge. Can be purchased again at the next vendor. |
Image | Name | HP | Description | Appears in |
---|---|---|---|---|
Orc | 1 | The weakest enemy. Walks slowly towards the player, often spawning in large numbers. | Stage 1 (areas 1-4) | |
Spikeball | 2 while moving, 7 while deployed | Enters the area, walks to a random location, and deploys into an armored spikeball. While they can kill the player, whether deployed or undeployed, it can be beneficial to leave some around for crowd control, as they block enemy movement. If time has run out and the only remaining enemies are spikeballs, they will die in one hit. Damage done to the Spikeball while it is moving is still effective after it deploys. | Stage 1 (areas 2-4) | |
Ogre | 3 | Moves slowly, but soaks up damage. Destroys spikeballs on contact. | Stage 1 (areas 3-4), Stage 2 (areas 1-3) | |
Mushroom | 2 | Moves quickly, running as fast as a player without speed upgrades. | Stage 2 (areas 1-3) | |
Pixie | 1 | The first flying enemy. Can spawn anywhere on the perimeter and fly towards the player. Can also fly over obstacles. | Stage 2 (areas 1-3) | |
Mummy | 6 | Moves slowly and soaks up a lot of damage. Spawns in large hordes. | Stage 3 (areas 1-3) | |
Imp | 3 | A flying enemy that can spawn anywhere on the perimeter, seeking the player. Can fly over obstacles and is not distracted by the Gopher or deterred by the Tombstone power-up. | Stage 3 (areas 1-3) |
Image | Name | HP | Description | Appears in |
---|---|---|---|---|
Gopher | ∞ | Distracts enemies, drawing them towards it and killing them on impact. Does not harm the player and cannot be killed by the player. Disappears after it has fully crossed the screen. If you are nice enough to them, they might carry you on a parade float upon your victory against a boss. | Random |
Image | Name | HP | Description | Appears in |
---|---|---|---|---|
Cowboy | Both fights with the cowboy take place in open fields with little cover. The player and cowboy are separated by a ravine/river, which can only be crossed with a lucky smoke bomb. Although the cowboy can take quite a few bullets, you can still only take one before dying, requiring proficient evasion. The cowboy will run out of cover and shoot a volley of bullets upwards (sometimes matching your movements) before retreating back to cover. He often pauses behind cover, and sometimes outside of cover, allowing you to get some easy shots in. Upon dying, the boss drops an extra life, a bridge appears crossing the river, and a pickup appears allowing you to travel to the next stage. | Stage 1 (area 5), Stage 2 (area 4) | ||
Fector | Fector is the final boss and is significantly more difficult than the Cowboy. You can move anywhere on the screen in this stage, but Fector also moves around freely and can fire directly at you, as well as firing in eight directions (as with the Wheel power-up). As his health decreases, he starts summoning enemies to attack you and shield himself. Beating Fector finishes the Journey of the Prairie King game. | Stage 3 (area 4) |
Screenshots of each level | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
|
As of version 1.1, once you have beaten Journey of the Prairie King, you have the option to start over in a harder mode. You keep all of your upgrades and coins from before, but lives reset to the default 'x3'. Enemies spawn in greater numbers, some of them move faster, and they each have at least one extra hit point. Additionally, Imps now attack you in every level except boss stages, and extra lives drop far less often.
'Journey of the Prairie King -- The Smash Hit Video Game! Did you know? Anyone who beats ' Journey of the Prairie King' is automatically entered into a drawing for a special prize! Did you know? The developer has stated that the protagonist is based on a real-life character.. A true cowboy hero from a prairie-island in the Gem Sea!'
There’s more than just a few zombies infesting Raccoon City in Resident Evil 2 Remake. Lickers, G-Embryos, and very large lizards are prowling around every corner of this fallen city. Between each major area, there’s a titanic encounter with a boss — usually the ever-evolving monster that’s at the heart of the outbreak. These guys are all challenging, but they can be brought down with the right combination of wits and firepower.
Zuma blitz pc game download. The balls on the track can’t fall into the hole, otherwise the game is over.4.
Each boss has a particular weakness, and using the right strategy will help you save a whole bunch of ammo or healing items. It helps to bring everything you’ve got to fight these big bads, and we’re here to help. Whether you’re just curious and want a good look at the strange creatures you’ll encounter, or need some legit tips to take them down, we’ve got you covered. Keep scrolling for individual tips and tricks for each boss battle.
More Resident Evil 2 Remake guides on Gameranx:
[Work-in-Progress: Check back soon for more screenshots and video.]
G [Stage 1]
The first form of William Birkin, codenamed “G”, appears when Leon or Claire arrives in the Underground Facility. This version of Birkin, he’s only partially transformed, with a monstrous right arm. He stalks you through the arena, attempting to swipe or stab you. If he corners you, he’ll grab you for a deadly stab attack.
G [Stage 2]
This shorter battle occurs after restoring power in the Sewers. Once you solve the Chess Piece puzzle, you’ll be ambushed by G. It claws through the ceiling, then chases you to a construction platform. To defeat it, you’ll need to aim for the eyes until it is stunned, then hit the switch to slam Birkin with a shipping container. Hit him twice, and the battle it over.
G [Stage 3]
The third form of G is a massive, powerful monster. He appears after Leon / Claire recovers the G-Virus Sample. It’s fast, strong, and can kill you very quickly if you aren’t careful. Beware it’s lunge attack, and be prepared to shoot out the three eyes on its body. There are two eyes on the front, and one on the back. Shoot all three to expose a weak point. Two rounds will expose the weak point permanently.
Super Tyrant
At the end of Leon A-Scenario, you’ll face off against the terrifying Super Tyrant. This is the hardest boss in the game, so go into the fight prepared. Stock all the healing items and ammo you can carry. You’ll want to bring at least one flash grenade and save it for the end of the fight. His head is still vulnerable, but the beating heart is his true weak spot.
NOTE: If you survive for 1:30 — Ada will automatically throw you the rocket launcher. As long as you survive long enough, you don’t even need to use any ammo. One shot is all you need.
G [Stage 4]
Claire’s final boss is a challenging, lengthy fight against a fast opponent. G moves quickly, and clings to the walls before dive-bombing straight for you. It will also charge across the room — you’ll be able to use the train car in the center to block its attacks. When it’s about to lunge, running around the corner of the train car is a safe bet. The cluster of eyes on the monster’s chest is his only weak point.
G [Stage 5]
The final stage of G only appears at the end of Leon or Claire’s [B-Scenario] story. The all-encompassing mass of flesh that is G slowly consumes the train car you’re in. All you can do is back away and hide against the back wall, using every shot you can against him. Try to be frugal, and aim for the mouth — when the eye appears, unleash everything you’ve got into the eat to finally defeat Birkin and end the game for good.
Journey of the Prairie King is a SmashTV-style minigame that can be played on one of the arcade machines in The Stardrop Saloon. Beating the game will award you with a Prairie King Arcade System of your own, delivered by mail the next day. Abigail also possesses a console version of the game that she will play with you during her 2-Heart Event. Random elements of the game are not affected by Luck.[1]
The Virhst Woodlands is also a recreation from SwordBurst 1's Floor 2. Once you explore the Virhst Woodlands you'll find enemies and a few secrets you may or may not have expected to. When you first play the game you will spawn in the Virhst Woodlands.
Please note that none of the power-ups or enemies are referenced by any name in-game, so they have been named by members of the community.
In the mobile version of the game, there are two transparent red circles. The one on the left moves the character and the one on the right aims.
You start off with four lives (shown as 'x3' in the upper left), and your character is instantly killed if he is touched by an enemy or projectile. Losing your last life (when the counter changes from 'x0' to 'x-1') results in a Game Over. In each level, a timer bar counts down at the top of the screen while waves of enemies appear from the edges of the screen and move towards you. Enemies stop spawning when the timer bar has counted down all the way, and the level is completed when all enemies are defeated, allowing you to move to the next area.
Enemies will sometimes drop power-ups, coins and extra lives upon being killed. You can hold one power-up at a time, stored in a slot in the top-left, and you can activate this power-up at any time by pressingEach stage ends in a boss fight, where the boss has a large amount of health and shoots bullets at you.
Image | Name | Description |
---|---|---|
1 Coin | Increases your coin count by 1. | |
5 Coin | Increases your coin count by 5. Extremely rare. | |
Extra Life | Adds one to your life total. | |
Coffee | Increases your movement speed. | |
Heavy Machine Gun | Significantly increases fire rate. | |
Nuke | Instantly destroys all enemies on-screen. Enemies killed like this do not drop items. | |
Shotgun | You fire three bullets at once in a cone in the direction you fire. Slightly decreased fire-rate. | |
Smoke Bomb | Teleports your character to a random spot on-screen and gives your character stealth. While stealthed, enemies will stand still with question-marks above their head. Enemies will continue to spawn, building up inside the spawn zones. | |
Sheriff Badge | Increases your fire rate, increases your movement speed, and causes you to fire in a cone. Effectively combines the machine gun, shotgun and coffee into one convenient, deadly pickup. However, fire-rate and movement speed bonuses are slightly lower than from coffee/machine gun. With max boots and gun, the bonuses given from this item are only minimal. | |
Tombstone | A bolt of lightning strikes your character, turning you into a zombie for a brief amount of time. You gain movement speed and kill on contact, enemies flee from you, and a brief music clip plays. This form lasts as long as the music plays. You can still shoot as per usual in this form. (Note: This power-up does not protect you from bullets fired by bosses.) | |
Wheel | Your shots fire in 8 directions at once. |
A Vendor appears after you complete certain levels and will present you with three upgrades that you can purchase with coins dropped by enemies (see above). You can only purchase one item per visit, and the items in each slot are always presented in the same order, requiring you to purchase the first item in that slot before the next one is shown in a later level, etc. (For example, you must first purchase both boots upgrades before you can purchase an extra life from the first slot.) Big bang empire cheat.
The Vendor appears at the end of every second level: 1-2, 1-4, 2-1, 2-3, 3-1 and 3-3.
Vendor Slot | Image | Name | Purchase Price | Description |
---|---|---|---|---|
1 | Boots | 8 | Upgrades movement speed. | |
20 | ||||
Extra Life | 10 | Get an Extra Life. Can be purchased again at the next vendor. | ||
2 | Gun | 10 | Increases shooting speed. | |
20 | ||||
30 | ||||
Super-Gun | 99 | You will get the Shotgun spread permanently without the fire-rate debuff. Will also be shown as a 4th icon on the left, on top of the other 3. This upgrade is only available in hard mode. Picking up the shotgun power-up will not increase the bullet spread, but it will decrease the fire-rate while the shotgun power-up is active. | ||
Sheriff Badge | 10 | Get a Sheriff Badge. Can be purchased again at the next vendor. | ||
3 | Ammo | 15 | Increases bullet damage to 2 / 3 / 4. Bullets gain penetration, such that if a bullet destroys an enemy with damage left over, it will keep going until its damage is depleted, allowing you to kill at least two weak enemies with one bullet. | |
30 | ||||
45 | ||||
Sheriff Badge | 10 | Get a Sheriff Badge. Can be purchased again at the next vendor. |
Image | Name | HP | Description | Appears in |
---|---|---|---|---|
Orc | 1 | The weakest enemy. Walks slowly towards the player, often spawning in large numbers. | Stage 1 (areas 1-4) | |
Spikeball | 2 while moving, 7 while deployed | Enters the area, walks to a random location, and deploys into an armored spikeball. While they can kill the player, whether deployed or undeployed, it can be beneficial to leave some around for crowd control, as they block enemy movement. If time has run out and the only remaining enemies are spikeballs, they will die in one hit. Damage done to the Spikeball while it is moving is still effective after it deploys. | Stage 1 (areas 2-4) | |
Ogre | 3 | Moves slowly, but soaks up damage. Destroys spikeballs on contact. | Stage 1 (areas 3-4), Stage 2 (areas 1-3) | |
Mushroom | 2 | Moves quickly, running as fast as a player without speed upgrades. | Stage 2 (areas 1-3) | |
Pixie | 1 | The first flying enemy. Can spawn anywhere on the perimeter and fly towards the player. Can also fly over obstacles. | Stage 2 (areas 1-3) | |
Mummy | 6 | Moves slowly and soaks up a lot of damage. Spawns in large hordes. | Stage 3 (areas 1-3) | |
Imp | 3 | A flying enemy that can spawn anywhere on the perimeter, seeking the player. Can fly over obstacles and is not distracted by the Gopher or deterred by the Tombstone power-up. | Stage 3 (areas 1-3) |
Image | Name | HP | Description | Appears in |
---|---|---|---|---|
Gopher | ∞ | Distracts enemies, drawing them towards it and killing them on impact. Does not harm the player and cannot be killed by the player. Disappears after it has fully crossed the screen. If you are nice enough to them, they might carry you on a parade float upon your victory against a boss. | Random |
Image | Name | HP | Description | Appears in |
---|---|---|---|---|
Cowboy | Both fights with the cowboy take place in open fields with little cover. The player and cowboy are separated by a ravine/river, which can only be crossed with a lucky smoke bomb. Although the cowboy can take quite a few bullets, you can still only take one before dying, requiring proficient evasion. The cowboy will run out of cover and shoot a volley of bullets upwards (sometimes matching your movements) before retreating back to cover. He often pauses behind cover, and sometimes outside of cover, allowing you to get some easy shots in. Upon dying, the boss drops an extra life, a bridge appears crossing the river, and a pickup appears allowing you to travel to the next stage. | Stage 1 (area 5), Stage 2 (area 4) | ||
Fector | Fector is the final boss and is significantly more difficult than the Cowboy. You can move anywhere on the screen in this stage, but Fector also moves around freely and can fire directly at you, as well as firing in eight directions (as with the Wheel power-up). As his health decreases, he starts summoning enemies to attack you and shield himself. Beating Fector finishes the Journey of the Prairie King game. | Stage 3 (area 4) |
Screenshots of each level | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
|
As of version 1.1, once you have beaten Journey of the Prairie King, you have the option to start over in a harder mode. You keep all of your upgrades and coins from before, but lives reset to the default 'x3'. Enemies spawn in greater numbers, some of them move faster, and they each have at least one extra hit point. Additionally, Imps now attack you in every level except boss stages, and extra lives drop far less often.
'Journey of the Prairie King -- The Smash Hit Video Game! Did you know? Anyone who beats ' Journey of the Prairie King' is automatically entered into a drawing for a special prize! Did you know? The developer has stated that the protagonist is based on a real-life character.. A true cowboy hero from a prairie-island in the Gem Sea!'
There’s more than just a few zombies infesting Raccoon City in Resident Evil 2 Remake. Lickers, G-Embryos, and very large lizards are prowling around every corner of this fallen city. Between each major area, there’s a titanic encounter with a boss — usually the ever-evolving monster that’s at the heart of the outbreak. These guys are all challenging, but they can be brought down with the right combination of wits and firepower.
Zuma blitz pc game download. The balls on the track can’t fall into the hole, otherwise the game is over.4.
Each boss has a particular weakness, and using the right strategy will help you save a whole bunch of ammo or healing items. It helps to bring everything you’ve got to fight these big bads, and we’re here to help. Whether you’re just curious and want a good look at the strange creatures you’ll encounter, or need some legit tips to take them down, we’ve got you covered. Keep scrolling for individual tips and tricks for each boss battle.
More Resident Evil 2 Remake guides on Gameranx:
[Work-in-Progress: Check back soon for more screenshots and video.]
G [Stage 1]
The first form of William Birkin, codenamed “G”, appears when Leon or Claire arrives in the Underground Facility. This version of Birkin, he’s only partially transformed, with a monstrous right arm. He stalks you through the arena, attempting to swipe or stab you. If he corners you, he’ll grab you for a deadly stab attack.
G [Stage 2]
This shorter battle occurs after restoring power in the Sewers. Once you solve the Chess Piece puzzle, you’ll be ambushed by G. It claws through the ceiling, then chases you to a construction platform. To defeat it, you’ll need to aim for the eyes until it is stunned, then hit the switch to slam Birkin with a shipping container. Hit him twice, and the battle it over.
G [Stage 3]
The third form of G is a massive, powerful monster. He appears after Leon / Claire recovers the G-Virus Sample. It’s fast, strong, and can kill you very quickly if you aren’t careful. Beware it’s lunge attack, and be prepared to shoot out the three eyes on its body. There are two eyes on the front, and one on the back. Shoot all three to expose a weak point. Two rounds will expose the weak point permanently.
Super Tyrant
At the end of Leon A-Scenario, you’ll face off against the terrifying Super Tyrant. This is the hardest boss in the game, so go into the fight prepared. Stock all the healing items and ammo you can carry. You’ll want to bring at least one flash grenade and save it for the end of the fight. His head is still vulnerable, but the beating heart is his true weak spot.
NOTE: If you survive for 1:30 — Ada will automatically throw you the rocket launcher. As long as you survive long enough, you don’t even need to use any ammo. One shot is all you need.
G [Stage 4]
Claire’s final boss is a challenging, lengthy fight against a fast opponent. G moves quickly, and clings to the walls before dive-bombing straight for you. It will also charge across the room — you’ll be able to use the train car in the center to block its attacks. When it’s about to lunge, running around the corner of the train car is a safe bet. The cluster of eyes on the monster’s chest is his only weak point.
G [Stage 5]
The final stage of G only appears at the end of Leon or Claire’s [B-Scenario] story. The all-encompassing mass of flesh that is G slowly consumes the train car you’re in. All you can do is back away and hide against the back wall, using every shot you can against him. Try to be frugal, and aim for the mouth — when the eye appears, unleash everything you’ve got into the eat to finally defeat Birkin and end the game for good.