We talked a bit about the previous Angels Fall First game, the mod that Angels Fall First evolved out of, and development philosophies. Greetings and welcome to 'HWSHOTS'. I am Homdax, your host. Over the years I have kept and maintained this album for my fellow fans of the Homeworld.
Angels Fall First: Planetstorm | |
---|---|
Developer(s) | Strangely Interactive |
Engine | Unreal Engine 3 |
Platform(s) | Microsoft Windows |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Angels Fall First: Planetstorm is an online multiplayer first-person shooter by British studio Strangely Interactive, combining game-play elements of traditional squad-based shooters with space combat games, with a particular focus on the ability to pilot and crew capital ships, which also serve as infantry combat settings themselves. Previously a mod of Epic Games' first-person shooter Unreal Tournament 3,[1]AFF has since been moved to the Unreal Development Kit and was released on Steam's Early Access on 10 October 2015.[2]
Angels Fall First: Planetstorm is set in a science fiction universe during the period known as the Second Antarean War, an outbreak of hostilities between the previously subdued and forcefully integrated Antarean Empire and the alliance of several stellar states known as the United League of Planets.
The war itself was caused by a variety of factors. The gradual decay of the League (which was itself only created out of necessity during the First Antarean War), the upsurge of nationalism among the Antareans, and the reestablishment of old alliances by the rebel Antarean factions. But it was primarily caused by the event known as the Crowning Day Massacre, in which a naval blunder by the United League of Planets caused the deaths of thousands of civilians during an Antarean holiday, including that of a well-loved public Antarean figure.[3] In the resulting chaos, the long lost heir to the Antarean throne reappeared, solidifying the Antarean revolt as well as throwing the regions into a full-scale war.
Angels Fall First combines two types of gameplay: FPS and space shooters. Several of its maps take place on planet surfaces, primarily focused on combined arms warfare, featuring Fast-Attack vehicles, Armoured Personnel Carriers, Tanks and atmospheric Gunships. Others take place in space with a variety of spacecraft ranging from small fighters to large capital ships, all of which can be piloted and crewed by players. Infantry combat also takes place in space maps, with several maps featuring objectives that require boarding by dropship. Furthermore, players are able to board enemy capital ships through the same method, allowing them to destroy its key components and ultimately destroy it. The game is geared towards online multiplayer but has support for offline single-player with bots.[1]
Angels Fall First has been in development from as early as 2007, planned for submission to the Make Something Unreal Contest hosted by Epic Games. The mod consistently won prizes in the pre-final phases,[4] eventually winning third place in the Grand Finals.[5][6][7]
As of 2009, development of the Unreal Tournament 3 mod had ceased, the team having then changed engines to the Unreal Development Kit, which would make the game itself standalone.[8] A demo version of the mod ported into the UDK engine was released in 2009.[9] The game is now available on Steam in Early Access.[10]
A complex blend of genres, including vehicular combat, starfighter piloting, capital ship command and planetside infantry tactics, and an indie online multiplayer game to boot? It sounds like a fools errand, but Strangely Interactive haven’t given up on their wildly ambitious hybrid FPS Angels Fall First in nearly a decade, and their perseverance has paid off this week.
Currently featured on the Steam front page and accompanied by a steep sale and a slick new trailer, the game now boasts a multitude of well-populated online servers. Proof that even in this post-greenlight era, getting featured by Valve still means a lot for indie developers.
A lot of games on our Best Of Indies list got launched into the limelight by being featured on Steam. it’s interesting to see how Valve’s percieved value has waned since the days of Spelunky and Hotline Miami.
For example, if you have rocks that are worth 640 or even like one I had that was1600, use those last & when they get close to depleted, hit them with the moondust & they will return to size. My tribe walkthrough mysteries. The moondust will make the rock return to its ORIGINAL size. Put a moondust on one of the larger rocks you started with BEFORE you use it all the way up. Use on an adult for a change of hair style.Fountain water, Stardust, vegetables. Use on an adult for a change of hair style.
While a concurrent player count on Steamcharts of just over 1000 isn’t anything inherently amazing, it’s a marked improvement on its original Steam launch peak of 269 players back in the September of 2015, and the game has seen an astonishing amount of tuning and polishing since its original release, although not enough to take it out of Early Access quite yet.
Angels Fall First has been in development for a very long time. Originally an Unreal Tournament 3 mod and later ported to UDK, it’s always seemed like more than a small studio could really hope to manage, replicating Battlefield-style infantry warfare but scaling up to capital ship warfare, with individual players manning various weapons systems while the captain flies. Somehow, it just worked, though, and early tech demos were very impressive, securing the game a third-place prize in Epic’s 2008 ‘Make Something Unreal’ development contest.
One key feature – making allowances for a smaller player-base – is that the player count can be padded out with bots, keeping space busy if not especially competently staffed. Aiming for a Battlefield-esque 64-player cap, you can watch some gameplay footage of a 56-player, infantry-centric match in the video below.
The 40% discount on Angels Fall First ends tomorrow, so if you find the trailer and gameplay footage above tickles your fancy, and want to try your hand at a multiplayer FPS that’s more than just your regular team deathmatch slugfest, then you can pick the game up up via Steam Early Access for £8.02/$10.79 for the next 20 hours.We talked a bit about the previous Angels Fall First game, the mod that Angels Fall First evolved out of, and development philosophies. Greetings and welcome to 'HWSHOTS'. I am Homdax, your host. Over the years I have kept and maintained this album for my fellow fans of the Homeworld.
Angels Fall First: Planetstorm | |
---|---|
Developer(s) | Strangely Interactive |
Engine | Unreal Engine 3 |
Platform(s) | Microsoft Windows |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Angels Fall First: Planetstorm is an online multiplayer first-person shooter by British studio Strangely Interactive, combining game-play elements of traditional squad-based shooters with space combat games, with a particular focus on the ability to pilot and crew capital ships, which also serve as infantry combat settings themselves. Previously a mod of Epic Games' first-person shooter Unreal Tournament 3,[1]AFF has since been moved to the Unreal Development Kit and was released on Steam's Early Access on 10 October 2015.[2]
Angels Fall First: Planetstorm is set in a science fiction universe during the period known as the Second Antarean War, an outbreak of hostilities between the previously subdued and forcefully integrated Antarean Empire and the alliance of several stellar states known as the United League of Planets.
The war itself was caused by a variety of factors. The gradual decay of the League (which was itself only created out of necessity during the First Antarean War), the upsurge of nationalism among the Antareans, and the reestablishment of old alliances by the rebel Antarean factions. But it was primarily caused by the event known as the Crowning Day Massacre, in which a naval blunder by the United League of Planets caused the deaths of thousands of civilians during an Antarean holiday, including that of a well-loved public Antarean figure.[3] In the resulting chaos, the long lost heir to the Antarean throne reappeared, solidifying the Antarean revolt as well as throwing the regions into a full-scale war.
Angels Fall First combines two types of gameplay: FPS and space shooters. Several of its maps take place on planet surfaces, primarily focused on combined arms warfare, featuring Fast-Attack vehicles, Armoured Personnel Carriers, Tanks and atmospheric Gunships. Others take place in space with a variety of spacecraft ranging from small fighters to large capital ships, all of which can be piloted and crewed by players. Infantry combat also takes place in space maps, with several maps featuring objectives that require boarding by dropship. Furthermore, players are able to board enemy capital ships through the same method, allowing them to destroy its key components and ultimately destroy it. The game is geared towards online multiplayer but has support for offline single-player with bots.[1]
Angels Fall First has been in development from as early as 2007, planned for submission to the Make Something Unreal Contest hosted by Epic Games. The mod consistently won prizes in the pre-final phases,[4] eventually winning third place in the Grand Finals.[5][6][7]
As of 2009, development of the Unreal Tournament 3 mod had ceased, the team having then changed engines to the Unreal Development Kit, which would make the game itself standalone.[8] A demo version of the mod ported into the UDK engine was released in 2009.[9] The game is now available on Steam in Early Access.[10]
A complex blend of genres, including vehicular combat, starfighter piloting, capital ship command and planetside infantry tactics, and an indie online multiplayer game to boot? It sounds like a fools errand, but Strangely Interactive haven’t given up on their wildly ambitious hybrid FPS Angels Fall First in nearly a decade, and their perseverance has paid off this week.
Currently featured on the Steam front page and accompanied by a steep sale and a slick new trailer, the game now boasts a multitude of well-populated online servers. Proof that even in this post-greenlight era, getting featured by Valve still means a lot for indie developers.
A lot of games on our Best Of Indies list got launched into the limelight by being featured on Steam. it’s interesting to see how Valve’s percieved value has waned since the days of Spelunky and Hotline Miami.
For example, if you have rocks that are worth 640 or even like one I had that was1600, use those last & when they get close to depleted, hit them with the moondust & they will return to size. My tribe walkthrough mysteries. The moondust will make the rock return to its ORIGINAL size. Put a moondust on one of the larger rocks you started with BEFORE you use it all the way up. Use on an adult for a change of hair style.Fountain water, Stardust, vegetables. Use on an adult for a change of hair style.
While a concurrent player count on Steamcharts of just over 1000 isn’t anything inherently amazing, it’s a marked improvement on its original Steam launch peak of 269 players back in the September of 2015, and the game has seen an astonishing amount of tuning and polishing since its original release, although not enough to take it out of Early Access quite yet.
Angels Fall First has been in development for a very long time. Originally an Unreal Tournament 3 mod and later ported to UDK, it’s always seemed like more than a small studio could really hope to manage, replicating Battlefield-style infantry warfare but scaling up to capital ship warfare, with individual players manning various weapons systems while the captain flies. Somehow, it just worked, though, and early tech demos were very impressive, securing the game a third-place prize in Epic’s 2008 ‘Make Something Unreal’ development contest.
One key feature – making allowances for a smaller player-base – is that the player count can be padded out with bots, keeping space busy if not especially competently staffed. Aiming for a Battlefield-esque 64-player cap, you can watch some gameplay footage of a 56-player, infantry-centric match in the video below.
The 40% discount on Angels Fall First ends tomorrow, so if you find the trailer and gameplay footage above tickles your fancy, and want to try your hand at a multiplayer FPS that’s more than just your regular team deathmatch slugfest, then you can pick the game up up via Steam Early Access for £8.02/$10.79 for the next 20 hours.